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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-31 01:49:07 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-31 01:49:07 +0000 |
| commit | b3f0df24c98dc6a7a341271dd85451345f2be1a7 (patch) | |
| tree | 10e5bb96397d9de72a81a7a166915fa99a0d2f0b /gfx/gl/shaders/networkCurve.tes | |
| parent | Update OpenGL context and shaders to v4.6 (diff) | |
| download | ilt-b3f0df24c98dc6a7a341271dd85451345f2be1a7.tar.bz2 ilt-b3f0df24c98dc6a7a341271dd85451345f2be1a7.tar.xz ilt-b3f0df24c98dc6a7a341271dd85451345f2be1a7.zip | |
Initial commit using tesselation shader to create curves
Disables glslangValidator because of file extension mess up.
Diffstat (limited to 'gfx/gl/shaders/networkCurve.tes')
| -rw-r--r-- | gfx/gl/shaders/networkCurve.tes | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/gfx/gl/shaders/networkCurve.tes b/gfx/gl/shaders/networkCurve.tes new file mode 100644 index 0000000..a02503c --- /dev/null +++ b/gfx/gl/shaders/networkCurve.tes @@ -0,0 +1,30 @@ +#version 460 core +layout(isolines, equal_spacing, cw) in; + +flat in ivec3 c_apos[]; +flat in ivec3 c_bpos[]; +flat in ivec3 c_cpos[]; +flat in float c_reps[]; +flat in float c_aangle[]; +flat in float c_bangle[]; +flat in float c_radius[]; + +flat out ivec3 pos; +flat out mat2 rot; +flat out float tpos; + +mat2 +getRot(float angle) +{ + return mat2(cos(angle), sin(angle), -sin(angle), cos(angle)); +} + +void +main() +{ + float angle = mix(c_bangle[0], c_aangle[0], gl_TessCoord.x); + int height = int(mix(c_bpos[0].z, c_apos[0].z, gl_TessCoord.x)) - c_cpos[0].z; + rot = getRot(angle); + tpos = c_reps[0] * gl_TessCoord.x; + pos = c_cpos[0] + ivec3(rot * vec2(c_radius[0], 0), height); +} |
