From bc0958cc863083b4082161bf12456fdf28ab1c77 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 31 Jan 2026 02:51:16 +0000 Subject: Rename shader source in keeping with glsl expectations Swaps name/type of generated files to match class names and source files. --- gfx/gl/shaders/networkCurve.tes | 30 ------------------------------ 1 file changed, 30 deletions(-) delete mode 100644 gfx/gl/shaders/networkCurve.tes (limited to 'gfx/gl/shaders/networkCurve.tes') diff --git a/gfx/gl/shaders/networkCurve.tes b/gfx/gl/shaders/networkCurve.tes deleted file mode 100644 index a02503c..0000000 --- a/gfx/gl/shaders/networkCurve.tes +++ /dev/null @@ -1,30 +0,0 @@ -#version 460 core -layout(isolines, equal_spacing, cw) in; - -flat in ivec3 c_apos[]; -flat in ivec3 c_bpos[]; -flat in ivec3 c_cpos[]; -flat in float c_reps[]; -flat in float c_aangle[]; -flat in float c_bangle[]; -flat in float c_radius[]; - -flat out ivec3 pos; -flat out mat2 rot; -flat out float tpos; - -mat2 -getRot(float angle) -{ - return mat2(cos(angle), sin(angle), -sin(angle), cos(angle)); -} - -void -main() -{ - float angle = mix(c_bangle[0], c_aangle[0], gl_TessCoord.x); - int height = int(mix(c_bpos[0].z, c_apos[0].z, gl_TessCoord.x)) - c_cpos[0].z; - rot = getRot(angle); - tpos = c_reps[0] * gl_TessCoord.x; - pos = c_cpos[0] + ivec3(rot * vec2(c_radius[0], 0), height); -} -- cgit v1.2.3