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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-04-03 14:17:38 +0100 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-04-03 14:17:38 +0100 |
| commit | 5795e8939bcd5e849c5e63e2c443bada03c93a20 (patch) | |
| tree | ae7b9297ce96135a58b6b121fd1ad62da2defe9d /game/vehicles/railVehicleClass.h | |
| parent | Add light support to RailVehicleClass (diff) | |
| download | ilt-5795e8939bcd5e849c5e63e2c443bada03c93a20.tar.bz2 ilt-5795e8939bcd5e849c5e63e2c443bada03c93a20.tar.xz ilt-5795e8939bcd5e849c5e63e2c443bada03c93a20.zip | |
Diffstat (limited to 'game/vehicles/railVehicleClass.h')
| -rw-r--r-- | game/vehicles/railVehicleClass.h | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h index b7f6c59..1ea87cd 100644 --- a/game/vehicles/railVehicleClass.h +++ b/game/vehicles/railVehicleClass.h @@ -1,7 +1,7 @@ #pragma once #include "assetFactory/asset.h" -#include "assetFactory/lights.h" +#include "game/mixins/lights.h" #include "gfx/gl/instanceVertices.h" #include "gfx/models/mesh.h" #include "gfx/models/texture.h" @@ -13,7 +13,7 @@ class SceneShader; class ShadowMapper; class Location; -class RailVehicleClass : public Renderable, public Asset { +class RailVehicleClass : public Renderable, public Asset, public AssetLights { public: void render(const SceneShader & shader, const Frustum &) const override; void shadows(const ShadowMapper & shadowMapper, const Frustum &) const override; @@ -27,8 +27,6 @@ public: std::array<Mesh::Ptr, 2> bogies; Mesh::Ptr bodyMesh; Texture::Ptr texture; - std::vector<SpotLight::Ptr> spotLight; - std::vector<PointLight::Ptr> pointLight; float wheelBase; float length; float maxSpeed; |
