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authorDan Goodliffe <dan@randomdan.homeip.net>2026-04-03 14:17:38 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2026-04-03 14:17:38 +0100
commit5795e8939bcd5e849c5e63e2c443bada03c93a20 (patch)
treeae7b9297ce96135a58b6b121fd1ad62da2defe9d /game/vehicles/railVehicleClass.h
parentAdd light support to RailVehicleClass (diff)
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Create mix-ins for handling asset and instance lightsHEADmain
Diffstat (limited to 'game/vehicles/railVehicleClass.h')
-rw-r--r--game/vehicles/railVehicleClass.h6
1 files changed, 2 insertions, 4 deletions
diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h
index b7f6c59..1ea87cd 100644
--- a/game/vehicles/railVehicleClass.h
+++ b/game/vehicles/railVehicleClass.h
@@ -1,7 +1,7 @@
#pragma once
#include "assetFactory/asset.h"
-#include "assetFactory/lights.h"
+#include "game/mixins/lights.h"
#include "gfx/gl/instanceVertices.h"
#include "gfx/models/mesh.h"
#include "gfx/models/texture.h"
@@ -13,7 +13,7 @@ class SceneShader;
class ShadowMapper;
class Location;
-class RailVehicleClass : public Renderable, public Asset {
+class RailVehicleClass : public Renderable, public Asset, public AssetLights {
public:
void render(const SceneShader & shader, const Frustum &) const override;
void shadows(const ShadowMapper & shadowMapper, const Frustum &) const override;
@@ -27,8 +27,6 @@ public:
std::array<Mesh::Ptr, 2> bogies;
Mesh::Ptr bodyMesh;
Texture::Ptr texture;
- std::vector<SpotLight::Ptr> spotLight;
- std::vector<PointLight::Ptr> pointLight;
float wheelBase;
float length;
float maxSpeed;