From 5795e8939bcd5e849c5e63e2c443bada03c93a20 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Fri, 3 Apr 2026 14:17:38 +0100 Subject: Create mix-ins for handling asset and instance lights --- game/vehicles/railVehicleClass.h | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'game/vehicles/railVehicleClass.h') diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h index b7f6c59..1ea87cd 100644 --- a/game/vehicles/railVehicleClass.h +++ b/game/vehicles/railVehicleClass.h @@ -1,7 +1,7 @@ #pragma once #include "assetFactory/asset.h" -#include "assetFactory/lights.h" +#include "game/mixins/lights.h" #include "gfx/gl/instanceVertices.h" #include "gfx/models/mesh.h" #include "gfx/models/texture.h" @@ -13,7 +13,7 @@ class SceneShader; class ShadowMapper; class Location; -class RailVehicleClass : public Renderable, public Asset { +class RailVehicleClass : public Renderable, public Asset, public AssetLights { public: void render(const SceneShader & shader, const Frustum &) const override; void shadows(const ShadowMapper & shadowMapper, const Frustum &) const override; @@ -27,8 +27,6 @@ public: std::array bogies; Mesh::Ptr bodyMesh; Texture::Ptr texture; - std::vector spotLight; - std::vector pointLight; float wheelBase; float length; float maxSpeed; -- cgit v1.3