blob: b7f6c5923e1545f7fdfa55d5f41ebff25b5c69ae (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
|
#pragma once
#include "assetFactory/asset.h"
#include "assetFactory/lights.h"
#include "gfx/gl/instanceVertices.h"
#include "gfx/models/mesh.h"
#include "gfx/models/texture.h"
#include "gfx/renderable.h"
#include <array>
#include <memory>
class SceneShader;
class ShadowMapper;
class Location;
class RailVehicleClass : public Renderable, public Asset {
public:
void render(const SceneShader & shader, const Frustum &) const override;
void shadows(const ShadowMapper & shadowMapper, const Frustum &) const override;
[[nodiscard]] std::any createAt(const Location &) const override;
struct InstanceVertex {
CommonLocationInstance body, front, back;
};
std::array<Mesh::Ptr, 2> bogies;
Mesh::Ptr bodyMesh;
Texture::Ptr texture;
std::vector<SpotLight::Ptr> spotLight;
std::vector<PointLight::Ptr> pointLight;
float wheelBase;
float length;
float maxSpeed;
mutable InstanceVertices<InstanceVertex> instances;
using Instance = decltype(instances)::InstanceProxy;
protected:
friend Persistence::SelectionPtrBase<std::shared_ptr<RailVehicleClass>>;
bool persist(Persistence::PersistenceStore & store) override;
void postLoad() override;
void renderAllParts(size_t count) const;
private:
glVertexArray instanceVAO;
};
using RailVehicleClassPtr = std::shared_ptr<RailVehicleClass>;
|