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authorDan Goodliffe <dan@randomdan.homeip.net>2026-04-03 12:11:41 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2026-04-03 12:11:41 +0100
commit52014d1d03a81ca1598beceaaf2919e9728550a6 (patch)
treed726f0295e347e419b63cadeb94890fd6ff4b9d0 /game/vehicles/railVehicleClass.h
parentAdd a test spot light to default scene (diff)
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Add light support to RailVehicleClass
And head lights to the brush47 model.
Diffstat (limited to 'game/vehicles/railVehicleClass.h')
-rw-r--r--game/vehicles/railVehicleClass.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h
index a635122..b7f6c59 100644
--- a/game/vehicles/railVehicleClass.h
+++ b/game/vehicles/railVehicleClass.h
@@ -1,6 +1,7 @@
#pragma once
#include "assetFactory/asset.h"
+#include "assetFactory/lights.h"
#include "gfx/gl/instanceVertices.h"
#include "gfx/models/mesh.h"
#include "gfx/models/texture.h"
@@ -26,6 +27,8 @@ public:
std::array<Mesh::Ptr, 2> bogies;
Mesh::Ptr bodyMesh;
Texture::Ptr texture;
+ std::vector<SpotLight::Ptr> spotLight;
+ std::vector<PointLight::Ptr> pointLight;
float wheelBase;
float length;
float maxSpeed;