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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-04-03 12:11:41 +0100 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-04-03 12:11:41 +0100 |
| commit | 52014d1d03a81ca1598beceaaf2919e9728550a6 (patch) | |
| tree | d726f0295e347e419b63cadeb94890fd6ff4b9d0 /game | |
| parent | Add a test spot light to default scene (diff) | |
| download | ilt-52014d1d03a81ca1598beceaaf2919e9728550a6.tar.bz2 ilt-52014d1d03a81ca1598beceaaf2919e9728550a6.tar.xz ilt-52014d1d03a81ca1598beceaaf2919e9728550a6.zip | |
Add light support to RailVehicleClass
And head lights to the brush47 model.
Diffstat (limited to 'game')
| -rw-r--r-- | game/vehicles/railVehicleClass.cpp | 2 | ||||
| -rw-r--r-- | game/vehicles/railVehicleClass.h | 3 |
2 files changed, 5 insertions, 0 deletions
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp index 4e9404c..5ee778b 100644 --- a/game/vehicles/railVehicleClass.cpp +++ b/game/vehicles/railVehicleClass.cpp @@ -13,6 +13,8 @@ RailVehicleClass::persist(Persistence::PersistenceStore & store) { return STORE_TYPE && STORE_MEMBER(length) && STORE_MEMBER(wheelBase) && STORE_MEMBER(maxSpeed) && STORE_NAME_HELPER("bogie", bogies, Asset::MeshArrayConstruct) + && STORE_HELPER(pointLight, Persistence::Appender<decltype(pointLight)>) + && STORE_HELPER(spotLight, Persistence::Appender<decltype(spotLight)>) && STORE_HELPER(bodyMesh, Asset::MeshConstruct) && Asset::persist(store); } diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h index a635122..b7f6c59 100644 --- a/game/vehicles/railVehicleClass.h +++ b/game/vehicles/railVehicleClass.h @@ -1,6 +1,7 @@ #pragma once #include "assetFactory/asset.h" +#include "assetFactory/lights.h" #include "gfx/gl/instanceVertices.h" #include "gfx/models/mesh.h" #include "gfx/models/texture.h" @@ -26,6 +27,8 @@ public: std::array<Mesh::Ptr, 2> bogies; Mesh::Ptr bodyMesh; Texture::Ptr texture; + std::vector<SpotLight::Ptr> spotLight; + std::vector<PointLight::Ptr> pointLight; float wheelBase; float length; float maxSpeed; |
