diff options
| -rw-r--r-- | game/vehicles/railVehicleClass.cpp | 2 | ||||
| -rw-r--r-- | game/vehicles/railVehicleClass.h | 3 | ||||
| -rw-r--r-- | res/brush47.xml | 2 |
3 files changed, 7 insertions, 0 deletions
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp index 4e9404c..5ee778b 100644 --- a/game/vehicles/railVehicleClass.cpp +++ b/game/vehicles/railVehicleClass.cpp @@ -13,6 +13,8 @@ RailVehicleClass::persist(Persistence::PersistenceStore & store) { return STORE_TYPE && STORE_MEMBER(length) && STORE_MEMBER(wheelBase) && STORE_MEMBER(maxSpeed) && STORE_NAME_HELPER("bogie", bogies, Asset::MeshArrayConstruct) + && STORE_HELPER(pointLight, Persistence::Appender<decltype(pointLight)>) + && STORE_HELPER(spotLight, Persistence::Appender<decltype(spotLight)>) && STORE_HELPER(bodyMesh, Asset::MeshConstruct) && Asset::persist(store); } diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h index a635122..b7f6c59 100644 --- a/game/vehicles/railVehicleClass.h +++ b/game/vehicles/railVehicleClass.h @@ -1,6 +1,7 @@ #pragma once #include "assetFactory/asset.h" +#include "assetFactory/lights.h" #include "gfx/gl/instanceVertices.h" #include "gfx/models/mesh.h" #include "gfx/models/texture.h" @@ -26,6 +27,8 @@ public: std::array<Mesh::Ptr, 2> bogies; Mesh::Ptr bodyMesh; Texture::Ptr texture; + std::vector<SpotLight::Ptr> spotLight; + std::vector<PointLight::Ptr> pointLight; float wheelBase; float length; float maxSpeed; diff --git a/res/brush47.xml b/res/brush47.xml index dc33282..2271073 100644 --- a/res/brush47.xml +++ b/res/brush47.xml @@ -96,6 +96,8 @@ <use type="buffers" position="0,9.69,1.2" colour="grey20"/> <use type="buffers" position="0,-9.69,1.2" colour="grey20" rotation="0,3.14159,0"/> </bodyMesh> + <spotLight position="1000,969,1300" direction="0,1,0" colour=".9,.9,.9" kq="0.001" arc=".3"/> + <spotLight position="-1000,969,1300" direction="0,1,0" colour=".9,.9,.9" kq="0.001" arc=".3"/> <bogie id="bogie1"> <use type="bogie" position="0,-1.85,0"/> </bogie> |
