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#version 330 core
layout(location = 0) in ivec3 v_apos;
layout(location = 1) in ivec3 v_bpos;
layout(location = 2) in ivec3 v_centre;
layout(location = 3) in float v_reps;
layout(location = 4) in float v_aangle;
layout(location = 5) in float v_bangle;
flat out ivec3 apos;
flat out ivec3 bpos;
flat out ivec3 cpos;
flat out float reps;
flat out float aangle;
flat out float bangle;
void
main()
{
apos = v_apos;
bpos = v_bpos;
cpos = v_centre;
reps = v_reps;
aangle = v_aangle;
bangle = v_bangle;
}
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