#version 330 core layout(location = 0) in ivec3 v_apos; layout(location = 1) in ivec3 v_bpos; layout(location = 2) in ivec3 v_centre; layout(location = 3) in float v_reps; layout(location = 4) in float v_aangle; layout(location = 5) in float v_bangle; flat out ivec3 apos; flat out ivec3 bpos; flat out ivec3 cpos; flat out float reps; flat out float aangle; flat out float bangle; void main() { apos = v_apos; bpos = v_bpos; cpos = v_centre; reps = v_reps; aangle = v_aangle; bangle = v_bangle; }