summaryrefslogtreecommitdiff
path: root/ui
Commit message (Collapse)AuthorAge
* Give UI builders an interface that can be programmatically calledDan Goodliffe6 days
|
* Further template maths functionsDan Goodliffe2024-10-21
|
* Add basic environment objectDan Goodliffe2024-09-20
| | | | Will hold world time/date, weather, location etc
* Replace deprecated GL_QUADS usage in text renderingDan Goodliffe2024-07-06
|
* Psycho-rebased branch imgui on top of mainDan Goodliffe2024-07-02
|\
| * Don't process input events which ImGui handledDan Goodliffe2024-06-24
| |
| * Integrate ImGUI main callsDan Goodliffe2024-06-16
| |
| * Disable saving settings automagicallyDan Goodliffe2024-06-16
| |
| * Remove initialisation order debugDan Goodliffe2024-06-16
| |
| * Move main application loop into the libraryDan Goodliffe2024-06-15
| |
| * First cut reshuffling app/window/gl/render bitsDan Goodliffe2024-06-15
| |
| * Add imgui init and shutdown to appbase and gamemainwindowDan Goodliffe2024-06-05
| |
* | Create a v3.3 context and v3.3 glad libraryDan Goodliffe2024-06-25
|/
* Tidy many stringy messes with std::formatDan Goodliffe2024-06-04
|
* Stripped down water vertex and simplified shadersDan Goodliffe2024-04-07
|
* Psycho-rebased branch deform-terrain on top of mainDan Goodliffe2024-02-24
|\
| * Include face handle in intersectRay resultDan Goodliffe2024-02-13
| |
* | Simplify vector addition/subtraction with differnt typesDan Goodliffe2024-02-24
|/ | | | | Automatically applies correct rounding with float to int operations, adjusts test expectations accordingly.
* Render text in N draw callsDan Goodliffe2024-01-27
| | | | | | Creates a single buffer per required texture and draws the whole buffer in one go. It does introduce the use of deprecated GL_QUADS primitive, but it's the easiest way to go without needing indices, repeated vertices etc
* Remove the generic cache completelyDan Goodliffe2024-01-26
|
* Remove the static font cacheDan Goodliffe2024-01-26
| | | | Each thing can own/share a font rendering itself
* Always set pixel unpack alignment before generating font texture contentDan Goodliffe2024-01-26
|
* Add traits helpers for glTexParameter functionsDan Goodliffe2024-01-25
|
* Remove PositionxD from Network editorsDan Goodliffe2024-01-07
|
* Template Ray on position typeDan Goodliffe2024-01-07
|
* Remove more use of legacy types and unnecessary pointers from selectable ↵Dan Goodliffe2024-01-01
| | | | interface
* Remove more use of legacy types from camera controllerDan Goodliffe2024-01-01
|
* Remove misleading power operator^ on vec2/3Dan Goodliffe2023-12-29
|
* Remove weird operator! on vec2/3Dan Goodliffe2023-12-29
|
* Merge branch 'ints' into terrainDan Goodliffe2023-11-26
|\ | | | | | | | | | | Conflicts fix, compiles, some test failures remain. Trees not added, possibility of OM invalid handle assertion failures, normals broken due to integer overflow in Newell's method.
| * Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
| | | | | | | | | | | | Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres.
| * WIP typedefing just about everything elseDan Goodliffe2023-11-09
| |
| * WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
| |
| * WIP typedefing all the things - headersDan Goodliffe2023-11-07
| |
| * Reformat with new clang-formatDan Goodliffe2023-11-07
| |
| * Don't request a specific OpenGL version, just check we get something ↵Dan Goodliffe2023-11-07
| | | | | | | | sufficient from gladLoadGL
* | Rename TerrainMesh to GeoData to drop inplaceDan Goodliffe2023-11-04
| |
* | Don't request a specific OpenGL version, just check we get something ↵Dan Goodliffe2023-11-03
|/ | | | sufficient from gladLoadGL
* Swap GLEW for more modern gladDan Goodliffe2023-05-28
|
* Support for tessellation shadersDan Goodliffe2023-05-09
|
* Reformat with new clang-format 16Dan Goodliffe2023-04-29
|
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
| | | | Half of them acquired a .cpp part anyway
* Dunno how, but some DOS new lines got in here!Dan Goodliffe2023-04-29
|
* Switch to render trees in bulk through foliage asset renderingDan Goodliffe2023-04-20
|
* Fix wrap/clamp settings on icon texturesDan Goodliffe2023-01-12
|
* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
|
* Manual Camera Controller should not refer to current propertiesDan Goodliffe2022-12-16
|
* Make Camera members private with accessors and helpful settersDan Goodliffe2022-12-12
|
* Initial commit of the shadow map generator and shadows render interfaceDan Goodliffe2022-12-03
| | | | | Lots of hard coding, buggy in places, far from great, but the basics work.
* Check error state during setup, set OpenGL version to 3.3 coreDan Goodliffe2022-12-03
| | | | Updates all shaders to 330 core too.