| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Initial commit setting terrain during network construction | Dan Goodliffe | 2025-02-09 |
| | | | | | This is all in the wrong place, it shouldn't be part of the network interface. | ||
| * | Set terrain heights when creating new network links | Dan Goodliffe | 2024-12-22 |
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| * | Give UI builders an interface that can be programmatically called | Dan Goodliffe | 2024-12-18 |
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| * | Further template maths functions | Dan Goodliffe | 2024-10-21 |
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| * | Add basic environment object | Dan Goodliffe | 2024-09-20 |
| | | | | | Will hold world time/date, weather, location etc | ||
| * | Replace deprecated GL_QUADS usage in text rendering | Dan Goodliffe | 2024-07-06 |
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| * | Psycho-rebased branch imgui on top of main | Dan Goodliffe | 2024-07-02 |
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| | * | Don't process input events which ImGui handled | Dan Goodliffe | 2024-06-24 |
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| | * | Integrate ImGUI main calls | Dan Goodliffe | 2024-06-16 |
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| | * | Disable saving settings automagically | Dan Goodliffe | 2024-06-16 |
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| | * | Remove initialisation order debug | Dan Goodliffe | 2024-06-16 |
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| | * | Move main application loop into the library | Dan Goodliffe | 2024-06-15 |
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| | * | First cut reshuffling app/window/gl/render bits | Dan Goodliffe | 2024-06-15 |
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| | * | Add imgui init and shutdown to appbase and gamemainwindow | Dan Goodliffe | 2024-06-05 |
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| * | | Create a v3.3 context and v3.3 glad library | Dan Goodliffe | 2024-06-25 |
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| * | Tidy many stringy messes with std::format | Dan Goodliffe | 2024-06-04 |
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| * | Stripped down water vertex and simplified shaders | Dan Goodliffe | 2024-04-07 |
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| * | Psycho-rebased branch deform-terrain on top of main | Dan Goodliffe | 2024-02-24 |
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| | * | Include face handle in intersectRay result | Dan Goodliffe | 2024-02-13 |
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| * | | Simplify vector addition/subtraction with differnt types | Dan Goodliffe | 2024-02-24 |
| |/ | | | | | Automatically applies correct rounding with float to int operations, adjusts test expectations accordingly. | ||
| * | Render text in N draw calls | Dan Goodliffe | 2024-01-27 |
| | | | | | | | Creates a single buffer per required texture and draws the whole buffer in one go. It does introduce the use of deprecated GL_QUADS primitive, but it's the easiest way to go without needing indices, repeated vertices etc | ||
| * | Remove the generic cache completely | Dan Goodliffe | 2024-01-26 |
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| * | Remove the static font cache | Dan Goodliffe | 2024-01-26 |
| | | | | | Each thing can own/share a font rendering itself | ||
| * | Always set pixel unpack alignment before generating font texture content | Dan Goodliffe | 2024-01-26 |
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| * | Add traits helpers for glTexParameter functions | Dan Goodliffe | 2024-01-25 |
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| * | Remove PositionxD from Network editors | Dan Goodliffe | 2024-01-07 |
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| * | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
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| * | Remove more use of legacy types and unnecessary pointers from selectable ↵ | Dan Goodliffe | 2024-01-01 |
| | | | | | interface | ||
| * | Remove more use of legacy types from camera controller | Dan Goodliffe | 2024-01-01 |
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| * | Remove misleading power operator^ on vec2/3 | Dan Goodliffe | 2023-12-29 |
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| * | Remove weird operator! on vec2/3 | Dan Goodliffe | 2023-12-29 |
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| * | Merge branch 'ints' into terrain | Dan Goodliffe | 2023-11-26 |
| |\ | | | | | | | | | | | Conflicts fix, compiles, some test failures remain. Trees not added, possibility of OM invalid handle assertion failures, normals broken due to integer overflow in Newell's method. | ||
| | * | Switch to millimeters for spatial units | Dan Goodliffe | 2023-11-15 |
| | | | | | | | | | | | | | Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres. | ||
| | * | WIP typedefing just about everything else | Dan Goodliffe | 2023-11-09 |
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| | * | WIP typedefing all the things - sources | Dan Goodliffe | 2023-11-09 |
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| | * | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 |
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| | * | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
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| | * | Don't request a specific OpenGL version, just check we get something ↵ | Dan Goodliffe | 2023-11-07 |
| | | | | | | | | | sufficient from gladLoadGL | ||
| * | | Rename TerrainMesh to GeoData to drop inplace | Dan Goodliffe | 2023-11-04 |
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| * | | Don't request a specific OpenGL version, just check we get something ↵ | Dan Goodliffe | 2023-11-03 |
| |/ | | | | sufficient from gladLoadGL | ||
| * | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 |
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| * | Support for tessellation shaders | Dan Goodliffe | 2023-05-09 |
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| * | Reformat with new clang-format 16 | Dan Goodliffe | 2023-04-29 |
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| * | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | | Half of them acquired a .cpp part anyway | ||
| * | Dunno how, but some DOS new lines got in here! | Dan Goodliffe | 2023-04-29 |
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| * | Switch to render trees in bulk through foliage asset rendering | Dan Goodliffe | 2023-04-20 |
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| * | Fix wrap/clamp settings on icon textures | Dan Goodliffe | 2023-01-12 |
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| * | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |
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| * | Manual Camera Controller should not refer to current properties | Dan Goodliffe | 2022-12-16 |
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| * | Make Camera members private with accessors and helpful setters | Dan Goodliffe | 2022-12-12 |
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