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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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path:
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ui
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gameMainWindow.h
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Author
Age
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First cut reshuffling app/window/gl/render bits
Dan Goodliffe
2024-06-15
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Add imgui init and shutdown to appbase and gamemainwindow
Dan Goodliffe
2024-06-05
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Drop .hpp for header only things
Dan Goodliffe
2023-04-29
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Initial commit of the shadow map generator and shadows render interface
Dan Goodliffe
2022-12-03
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Split SceneProvider out
Dan Goodliffe
2022-11-27
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SceneRenderer is a graphics component, not a UI one
Dan Goodliffe
2022-11-27
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Add rendering support for point lights
Dan Goodliffe
2022-11-23
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Separate out the illumation of the scene
Dan Goodliffe
2022-11-23
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Refactor shading output components
Dan Goodliffe
2022-11-14
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Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
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Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
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Switch to a deferred lighting based render pipeline
Dan Goodliffe
2022-11-01
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Make Window shader available to clients
Dan Goodliffe
2022-10-02
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No need to pass GameState around, it has a global pointer
Dan Goodliffe
2022-01-02
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Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
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Initial implementation for being able to click in the main window to select s...
Dan Goodliffe
2021-12-28
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Window handles UIComponent rendering
Dan Goodliffe
2021-12-18
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Push uiShader into the window class
Dan Goodliffe
2021-12-18
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Single glContext shared between windows
Dan Goodliffe
2021-12-14
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Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13