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authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-19 15:04:30 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-23 18:38:43 +0000
commitffdaa93edf5eeaf9db7dc17e51554a77dd9d596d (patch)
tree5ec8af60e0761417d4f80a012679e3071de59888 /ui/gameMainWindow.h
parentShared context, persist main window in test, send test for upcoming pointlight (diff)
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Separate out the illumation of the scene
Diffstat (limited to 'ui/gameMainWindow.h')
-rw-r--r--ui/gameMainWindow.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h
index 1e6af20..8485266 100644
--- a/ui/gameMainWindow.h
+++ b/ui/gameMainWindow.h
@@ -5,11 +5,15 @@
#include "window.h"
#include <cstddef>
-class GameMainWindow : public Window, SceneRenderer {
+class GameMainWindow : public Window, SceneRenderer, public SceneRenderer::SceneProvider {
public:
GameMainWindow(size_t w, size_t h);
void tick(TickDuration) override;
void render() const override;
+
+private:
+ void content(const SceneShader &) const override;
+ void environment(const SceneShader &, const SceneRenderer &) const override;
};