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path: root/ui/gameMainWindow.h
Commit message (Expand)AuthorAge
* First cut reshuffling app/window/gl/render bitsDan Goodliffe2024-06-15
* Add imgui init and shutdown to appbase and gamemainwindowDan Goodliffe2024-06-05
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Initial commit of the shadow map generator and shadows render interfaceDan Goodliffe2022-12-03
* Split SceneProvider outDan Goodliffe2022-11-27
* SceneRenderer is a graphics component, not a UI oneDan Goodliffe2022-11-27
* Add rendering support for point lightsDan Goodliffe2022-11-23
* Separate out the illumation of the sceneDan Goodliffe2022-11-23
* Refactor shading output componentsDan Goodliffe2022-11-14
* Restructure how shaders are worked withDan Goodliffe2022-11-03
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
* Switch to a deferred lighting based render pipelineDan Goodliffe2022-11-01
* Make Window shader available to clientsDan Goodliffe2022-10-02
* No need to pass GameState around, it has a global pointerDan Goodliffe2022-01-02
* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
* Initial implementation for being able to click in the main window to select s...Dan Goodliffe2021-12-28
* Window handles UIComponent renderingDan Goodliffe2021-12-18
* Push uiShader into the window classDan Goodliffe2021-12-18
* Single glContext shared between windowsDan Goodliffe2021-12-14
* Refactor to start splitting out UI componentsDan Goodliffe2021-12-13