| Commit message (Expand) | Author | Age |
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* | Load terrain deform fixture data from JSON | Dan Goodliffe | 2024-02-26 |
* | Add helper for loading fixtures for data tests from fixture JSON | Dan Goodliffe | 2024-02-26 |
* | Make terrain deformation test a data test | Dan Goodliffe | 2024-02-26 |
* | Psycho-rebased branch deform-terrain on top of main | Dan Goodliffe | 2024-02-24 |
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| * | First cut of terrain deformation | Dan Goodliffe | 2024-02-22 |
| * | Include face handle in intersectRay result | Dan Goodliffe | 2024-02-13 |
| * | Add stripiter | Dan Goodliffe | 2024-02-12 |
* | | Simplify vector addition/subtraction with differnt types | Dan Goodliffe | 2024-02-24 |
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* | Map buffers RO if const operations, upgrade to RW as required | Dan Goodliffe | 2024-02-02 |
* | Don't keep a span, create as needed | Dan Goodliffe | 2024-02-02 |
* | Fix warnings in test-glContainer | Dan Goodliffe | 2024-02-02 |
* | Render text in N draw calls | Dan Goodliffe | 2024-01-27 |
* | Support constructing a glContainer from a collection of the same type | Dan Goodliffe | 2024-01-27 |
* | Add text to framebuffer rendering test | Dan Goodliffe | 2024-01-27 |
* | Add traits helpers for glTexParameter functions | Dan Goodliffe | 2024-01-25 |
* | Fix network population of position in gBuffer | Dan Goodliffe | 2024-01-23 |
* | Fix includes in test glCtxtBhvr | Dan Goodliffe | 2024-01-21 |
* | Update network with vertex array | Dan Goodliffe | 2024-01-20 |
* | Render rail network using new shaders | Dan Goodliffe | 2024-01-20 |
* | Copy render vital link data to vertex buffer | Dan Goodliffe | 2024-01-20 |
* | Add mail rail network to render test, include curves | Dan Goodliffe | 2024-01-20 |
* | Add rail network render test | Dan Goodliffe | 2024-01-19 |
* | Add glContainer::at override to update a single item | Dan Goodliffe | 2024-01-13 |
* | Use std::span for iterator/data pointer in glContainer | Dan Goodliffe | 2024-01-13 |
* | Add old street lamp model | Dan Goodliffe | 2024-01-13 |
* | Add model support for point lights | Dan Goodliffe | 2024-01-12 |
* | Initial commit with working light instancing | Dan Goodliffe | 2024-01-10 |
* | Add spot light definition, loader, and rendering | Dan Goodliffe | 2024-01-10 |
* | Add lights resource set and test scene | Dan Goodliffe | 2024-01-09 |
* | Integer support in persistence | Dan Goodliffe | 2024-01-09 |
* | Fix test-persistence dependencies | Dan Goodliffe | 2024-01-08 |
* | Remove Position3D from tests | Dan Goodliffe | 2024-01-07 |
* | Global positions in network data | Dan Goodliffe | 2024-01-07 |
* | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
* | Remove more use of legacy types | Dan Goodliffe | 2024-01-01 |
* | Templatise functions in maths.h using PositionND | Dan Goodliffe | 2023-12-29 |
* | Use 32bit integer texture for position render data | Dan Goodliffe | 2023-12-17 |
* | Basic support for saving intermediate render buffers | Dan Goodliffe | 2023-12-13 |
* | Fix clamping to seafloor and add specific test | Dan Goodliffe | 2023-12-11 |
* | Integer camera | Dan Goodliffe | 2023-12-11 |
* | Helper for testing integer vector approximations | Dan Goodliffe | 2023-12-09 |
* | Render test using loaded terrain | Dan Goodliffe | 2023-12-03 |
* | Test case for finding ray entry points | Dan Goodliffe | 2023-12-02 |
* | Replace positionAt with pure integer version | Dan Goodliffe | 2023-12-02 |
* | Calculate vertex normals only | Dan Goodliffe | 2023-11-26 |
* | Merge branch 'ints' into terrain | Dan Goodliffe | 2023-11-26 |
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| * | Model positions as integers | Dan Goodliffe | 2023-11-25 |
| * | Switch to millimeters for spatial units | Dan Goodliffe | 2023-11-15 |
| * | WIP typedefing all the things - sources | Dan Goodliffe | 2023-11-09 |
| * | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 |