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* Add spot light definition, loader, and renderingDan Goodliffe2024-01-10
| | | | Rendering is untested, data is passed to whatever GL program is currently active.
* Add lights resource set and test sceneDan Goodliffe2024-01-09
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* Integer support in persistenceDan Goodliffe2024-01-09
| | | | | Splits bool and arithmatic types, pass arithmatic values as string views from JSON and parse according to the target type.
* Fix test-persistence dependenciesDan Goodliffe2024-01-08
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* Remove Position3D from testsDan Goodliffe2024-01-07
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* Global positions in network dataDan Goodliffe2024-01-07
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* Template Ray on position typeDan Goodliffe2024-01-07
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* Remove more use of legacy typesDan Goodliffe2024-01-01
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* Templatise functions in maths.h using PositionNDDan Goodliffe2023-12-29
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* Use 32bit integer texture for position render dataDan Goodliffe2023-12-17
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* Basic support for saving intermediate render buffersDan Goodliffe2023-12-13
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* Fix clamping to seafloor and add specific testDan Goodliffe2023-12-11
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* Integer cameraDan Goodliffe2023-12-11
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* Helper for testing integer vector approximationsDan Goodliffe2023-12-09
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* Render test using loaded terrainDan Goodliffe2023-12-03
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* Test case for finding ray entry pointsDan Goodliffe2023-12-02
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* Replace positionAt with pure integer versionDan Goodliffe2023-12-02
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* Calculate vertex normals onlyDan Goodliffe2023-11-26
| | | | | | Doesn't require half edge normals or face normals, which uses Newell's method, which results in integer overflow... Not to mention we don't need all the other normals.
* Merge branch 'ints' into terrainDan Goodliffe2023-11-26
|\ | | | | | | | | | | Conflicts fix, compiles, some test failures remain. Trees not added, possibility of OM invalid handle assertion failures, normals broken due to integer overflow in Newell's method.
| * Model positions as integersDan Goodliffe2023-11-25
| | | | | | | | | | Introduces test failure in arcs due to rounding, but I don't want to create a complicated fix as link positions are still floats and hopefully that'll go away... somehow
| * Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
| | | | | | | | | | | | Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres.
| * WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
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| * WIP typedefing all the things - headersDan Goodliffe2023-11-07
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| * Reformat with new clang-formatDan Goodliffe2023-11-07
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| * Don't request a specific OpenGL version, just check we get something ↵Dan Goodliffe2023-11-07
| | | | | | | | sufficient from gladLoadGL
* | Fix todo for handling a terrain walk from outside the meshDan Goodliffe2023-11-05
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* | Fix calculating extentsDan Goodliffe2023-11-05
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* | Add methods to walk the boundary of the terrain meshDan Goodliffe2023-11-05
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* | Refactor to further simplify line/point operationsDan Goodliffe2023-11-04
| | | | | | | | Adds another perf test
* | More tests can just use the global fixed dataDan Goodliffe2023-11-04
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* | Simplify some logic with the triangle constructDan Goodliffe2023-11-04
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* | Rename TerrainMesh to GeoData to drop inplaceDan Goodliffe2023-11-04
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* | Reformat test sourceDan Goodliffe2023-11-04
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* | Calculate and expose the extents of the terrain meshDan Goodliffe2023-11-04
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* | Static helper for loading ASCII grid dataDan Goodliffe2023-11-04
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* | Implement terrain intersect rayDan Goodliffe2023-11-03
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* | Increase BOOST_CHECK_CLOSE_VEC stream precisionDan Goodliffe2023-11-03
| | | | | | | | | | Spent way too long trying to explain a test failure because the precision of the debug didn't show the differences.
* | Terrain mesh method for getting the height/position at a point on the surfaceDan Goodliffe2023-11-02
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* | Add test-terrain dependency on sample height dataDan Goodliffe2023-11-02
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* | Make PointFace harder to misuseDan Goodliffe2023-10-31
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* | Update walk/walkUntil to work on PointFace from parameterDan Goodliffe2023-10-31
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* | Helper type for storing/passing/returning a point and its containing faceDan Goodliffe2023-10-31
| | | | | | | | | | point is const as face is mutable as a cache of the face containing point.
* | Initial commit of walk/walkUtil terrainDan Goodliffe2023-10-31
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* | Initial commit of findPoint on terrainDan Goodliffe2023-10-29
| | | | | | | | | | 2D navigate from a default/given starting point, possible scope for improvement, but it's not exactly slow; <9ms
* | Initial OpenMesh based terrain data and testsDan Goodliffe2023-10-28
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* Swap GLEW for more modern gladDan Goodliffe2023-05-28
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* Templated BufferedLocation and single buffer storage for RVC locationsDan Goodliffe2023-05-06
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* Refactor InstanceVertices in terms of glContainerDan Goodliffe2023-05-01
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* Add the pack containerDan Goodliffe2023-05-01
| | | | Keeps its elements densely packed together without any interest in order
* Add missing test over iterator comparisonDan Goodliffe2023-05-01
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