index
:
I Like Trains
main
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
test
Commit message (
Expand
)
Author
Age
*
Move lots of maths helpers to inline, constexpr, templates
Dan Goodliffe
2024-10-20
*
Use LightDirection for calculating/passing all light dir components
Dan Goodliffe
2024-10-06
*
Add LightDirection class
Dan Goodliffe
2024-10-05
*
Psycho-rebased branch billboard-shadows on top of main
Dan Goodliffe
2024-09-23
|
\
|
*
test-render loads all assets into gameState
Dan Goodliffe
2024-08-26
|
*
Populate GameState::assets in appropriate tests
Dan Goodliffe
2024-08-18
*
|
Move getSunPos to Environment
Dan Goodliffe
2024-09-20
*
|
Add basic environment object
Dan Goodliffe
2024-09-20
*
|
Update getSunPos to use a standard time_t
Dan Goodliffe
2024-09-19
*
|
Add new mathematical constants to lib
Dan Goodliffe
2024-09-19
*
|
Initial commit of code for calculating sun position
Dan Goodliffe
2024-09-18
|
/
*
Add a tree to the test render scene
Dan Goodliffe
2024-08-10
*
Fix up perf tests in light of window management changes
Dan Goodliffe
2024-07-05
*
Re-add testHelpers.h
Dan Goodliffe
2024-07-02
*
Psycho-rebased branch imgui on top of main
Dan Goodliffe
2024-07-02
|
\
|
*
First cut reshuffling app/window/gl/render bits
Dan Goodliffe
2024-06-15
*
|
Add an InstanceVertices partition perf test
Dan Goodliffe
2024-06-30
*
|
Fix run rules for perfs
Dan Goodliffe
2024-06-30
*
|
Maintain a reverse index in instance vertices
Dan Goodliffe
2024-06-30
*
|
Implement partition on InstanceVertices
Dan Goodliffe
2024-06-29
|
/
*
Tidy many stringy messes with std::format
Dan Goodliffe
2024-06-04
*
Replace messy uasprintf with std::format
Dan Goodliffe
2024-06-04
*
Fix setting of pedantic warnings
Dan Goodliffe
2024-06-01
*
Surface asset test doesn't need render dump
Dan Goodliffe
2024-05-27
*
Set the face surface type when setting height
Dan Goodliffe
2024-04-26
*
Define some initial surface types
Dan Goodliffe
2024-04-18
*
Split water from terrain
Dan Goodliffe
2024-04-06
*
Remove wireframe mode from test renders
Dan Goodliffe
2024-04-04
*
Tests for triangle helpers
Dan Goodliffe
2024-04-02
*
Handle and test concave surface boundaries
Dan Goodliffe
2024-03-23
*
Add helper constructors to Arc
Dan Goodliffe
2024-03-21
*
Add deformation test case with lower spec
Dan Goodliffe
2024-03-09
*
Add timeout to deformation unit test
Dan Goodliffe
2024-03-09
*
Rewrite most of setHeights
Dan Goodliffe
2024-03-08
*
Rework stream support to work with any collection
Dan Goodliffe
2024-03-08
*
Load terrain deform fixture data from JSON
Dan Goodliffe
2024-02-26
*
Add helper for loading fixtures for data tests from fixture JSON
Dan Goodliffe
2024-02-26
*
Make terrain deformation test a data test
Dan Goodliffe
2024-02-26
*
Psycho-rebased branch deform-terrain on top of main
Dan Goodliffe
2024-02-24
|
\
|
*
First cut of terrain deformation
Dan Goodliffe
2024-02-22
|
*
Include face handle in intersectRay result
Dan Goodliffe
2024-02-13
|
*
Add stripiter
Dan Goodliffe
2024-02-12
*
|
Simplify vector addition/subtraction with differnt types
Dan Goodliffe
2024-02-24
|
/
*
Map buffers RO if const operations, upgrade to RW as required
Dan Goodliffe
2024-02-02
*
Don't keep a span, create as needed
Dan Goodliffe
2024-02-02
*
Fix warnings in test-glContainer
Dan Goodliffe
2024-02-02
*
Render text in N draw calls
Dan Goodliffe
2024-01-27
*
Support constructing a glContainer from a collection of the same type
Dan Goodliffe
2024-01-27
*
Add text to framebuffer rendering test
Dan Goodliffe
2024-01-27
*
Add traits helpers for glTexParameter functions
Dan Goodliffe
2024-01-25
[next]