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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-09-23 20:12:48 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-09-23 20:12:48 +0100 |
commit | dbbfd39eef3b4d063ab7cdeb8d139b1bc11ba72c (patch) | |
tree | 0a880b2d14ac152014649d32088b73f17bf77297 /test | |
parent | Merge branch 'sunpos' (diff) | |
parent | Populate all layers of shadow stencil with view from all around (diff) | |
download | ilt-dbbfd39eef3b4d063ab7cdeb8d139b1bc11ba72c.tar.bz2 ilt-dbbfd39eef3b4d063ab7cdeb8d139b1bc11ba72c.tar.xz ilt-dbbfd39eef3b4d063ab7cdeb8d139b1bc11ba72c.zip |
Psycho-rebased branch billboard-shadows on top of main
Diffstat (limited to 'test')
-rw-r--r-- | test/test-assetFactory.cpp | 3 | ||||
-rw-r--r-- | test/test-render.cpp | 10 | ||||
-rw-r--r-- | test/testRenderOutput.h | 2 |
3 files changed, 11 insertions, 4 deletions
diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp index 1c2c417..0b5b278 100644 --- a/test/test-assetFactory.cpp +++ b/test/test-assetFactory.cpp @@ -97,6 +97,7 @@ BOOST_AUTO_TEST_CASE(brush47xml, *boost::unit_test::timeout(5)) { auto mf = AssetFactory::loadXML(RESDIR "/brush47.xml"); BOOST_REQUIRE(mf); + gameState.assets = mf->assets; BOOST_REQUIRE_GE(mf->shapes.size(), 6); BOOST_CHECK(mf->shapes.at("plane")); BOOST_CHECK(mf->shapes.at("cylinder")); @@ -126,6 +127,7 @@ BOOST_AUTO_TEST_CASE(foliage, *boost::unit_test::timeout(5)) { auto mf = AssetFactory::loadXML(RESDIR "/foliage.xml"); BOOST_REQUIRE(mf); + gameState.assets = mf->assets; auto tree_01_1 = mf->assets.at("Tree-01-1"); BOOST_REQUIRE(tree_01_1); auto tree_01_1_f = std::dynamic_pointer_cast<Foliage>(tree_01_1); @@ -144,6 +146,7 @@ BOOST_AUTO_TEST_CASE(lights, *boost::unit_test::timeout(5)) { auto mf = AssetFactory::loadXML(RESDIR "/lights.xml"); BOOST_REQUIRE(mf); + gameState.assets = mf->assets; auto rlight = mf->assets.at("r-light"); BOOST_REQUIRE(rlight); auto oldlamp = mf->assets.at("old-lamp"); diff --git a/test/test-render.cpp b/test/test-render.cpp index ea53708..0a92689 100644 --- a/test/test-render.cpp +++ b/test/test-render.cpp @@ -8,6 +8,7 @@ #include <boost/test/unit_test.hpp> #include <assetFactory/assetFactory.h> +#include <game/gamestate.h> #include <game/geoData.h> #include <game/network/rail.h> #include <game/scenary/foliage.h> @@ -26,10 +27,8 @@ #include <ui/window.h> class TestScene : public SceneProvider { - const RailVehicleClassPtr brush47rvc = std::dynamic_pointer_cast<RailVehicleClass>( - AssetFactory::loadXML(RESDIR "/brush47.xml")->assets.at("brush-47")); - const std::shared_ptr<Foliage> tree021f - = std::dynamic_pointer_cast<Foliage>(AssetFactory::loadXML(RESDIR "/foliage.xml")->assets.at("Tree-02-1")); + RailVehicleClassPtr brush47rvc; + std::shared_ptr<Foliage> tree021f; std::shared_ptr<RailVehicle> train1, train2; std::shared_ptr<Plant> plant1; RailLinks rail; @@ -42,6 +41,9 @@ class TestScene : public SceneProvider { public: TestScene() { + gameState->assets = AssetFactory::loadAll(RESDIR); + brush47rvc = std::dynamic_pointer_cast<RailVehicleClass>(gameState->assets.at("brush-47")); + tree021f = std::dynamic_pointer_cast<Foliage>(gameState->assets.at("Tree-02-1")); train1 = std::make_shared<RailVehicle>(brush47rvc); train1->location.setPosition({52000, 50000, 2000}); train1->bogies.front().setPosition(train1->bogies.front().position() + train1->location.position()); diff --git a/test/testRenderOutput.h b/test/testRenderOutput.h index 056d029..79908b1 100644 --- a/test/testRenderOutput.h +++ b/test/testRenderOutput.h @@ -1,6 +1,7 @@ #pragma once #include "config/types.h" +#include "game/gamestate.h" #include "glArrays.h" #include <glm/vec2.hpp> #include <special_members.h> @@ -17,6 +18,7 @@ public: glFrameBuffer output; glRenderBuffer depth; glTexture outImage; + GameState gameState; }; template<TextureAbsCoord Size> class TestRenderOutputSize : public TestRenderOutput { |