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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Fix todo for handling a terrain walk from outside the mesh
Dan Goodliffe
2023-11-05
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Fix calculating extents
Dan Goodliffe
2023-11-05
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Add methods to walk the boundary of the terrain mesh
Dan Goodliffe
2023-11-05
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Refactor to further simplify line/point operations
Dan Goodliffe
2023-11-04
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More tests can just use the global fixed data
Dan Goodliffe
2023-11-04
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Simplify some logic with the triangle construct
Dan Goodliffe
2023-11-04
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Rename TerrainMesh to GeoData to drop inplace
Dan Goodliffe
2023-11-04
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Reformat test source
Dan Goodliffe
2023-11-04
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Calculate and expose the extents of the terrain mesh
Dan Goodliffe
2023-11-04
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Static helper for loading ASCII grid data
Dan Goodliffe
2023-11-04
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Implement terrain intersect ray
Dan Goodliffe
2023-11-03
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Increase BOOST_CHECK_CLOSE_VEC stream precision
Dan Goodliffe
2023-11-03
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Terrain mesh method for getting the height/position at a point on the surface
Dan Goodliffe
2023-11-02
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Add test-terrain dependency on sample height data
Dan Goodliffe
2023-11-02
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Make PointFace harder to misuse
Dan Goodliffe
2023-10-31
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Update walk/walkUntil to work on PointFace from parameter
Dan Goodliffe
2023-10-31
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Helper type for storing/passing/returning a point and its containing face
Dan Goodliffe
2023-10-31
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Initial commit of walk/walkUtil terrain
Dan Goodliffe
2023-10-31
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Initial commit of findPoint on terrain
Dan Goodliffe
2023-10-29
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Initial OpenMesh based terrain data and tests
Dan Goodliffe
2023-10-28
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Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
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Templated BufferedLocation and single buffer storage for RVC locations
Dan Goodliffe
2023-05-06
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Refactor InstanceVertices in terms of glContainer
Dan Goodliffe
2023-05-01
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Add the pack container
Dan Goodliffe
2023-05-01
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Add missing test over iterator comparison
Dan Goodliffe
2023-05-01
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glContainer should at least double in capacity as required
Dan Goodliffe
2023-05-01
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Extend glContainer with most of the interface expected of an STL container
Dan Goodliffe
2023-05-01
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Initial commit of glContainer
Dan Goodliffe
2023-04-30
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Drop .hpp for header only things
Dan Goodliffe
2023-04-29
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Fudge RV bogey position the same as we do the body in test-render
Dan Goodliffe
2023-04-26
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Handle rendering of RailVehicles through RailVehicleClass instancing
Dan Goodliffe
2023-04-23
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Don't fill the instances unused vector unnecessarily
Dan Goodliffe
2023-04-22
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Test instancing automatic unmap when count is called, add some nodiscard
Dan Goodliffe
2023-04-22
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Fix the instancing maintenance
Dan Goodliffe
2023-04-22
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Instances buffer data needs to be unmapped before use
Dan Goodliffe
2023-04-21
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Switch to render trees in bulk through foliage asset rendering
Dan Goodliffe
2023-04-20
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Drop performance debug to warning and stop disabling error checking for textu...
Dan Goodliffe
2023-04-19
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First cut of instance vertices and proxy
Dan Goodliffe
2023-04-17
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Remove the old .obj load, assets and supporting stuff
Dan Goodliffe
2023-04-14
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Load all assets in red dir with asset factory
Dan Goodliffe
2023-04-14
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Use asset factory models in test-render
Dan Goodliffe
2023-04-14
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Adjust test render view to get a closer view of our tree
Dan Goodliffe
2023-04-14
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Current thread partakes in work effort while waiting
Dan Goodliffe
2023-04-14
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Simplify doWork, add tests for various interface uses
Dan Goodliffe
2023-04-14
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New WorkItem/job/promise/future based interface
Dan Goodliffe
2023-04-14
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Global worker instance
Dan Goodliffe
2023-04-14
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No need to pass size around, we can get it back from the texture
Dan Goodliffe
2023-04-14
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Extend timeout... this can be a bit slow now
Dan Goodliffe
2023-04-14
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First cut loading assets using assimp
Dan Goodliffe
2023-04-10
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test-assetFactory depends on all resource files
Dan Goodliffe
2023-04-10
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