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* Remove the old .obj load, assets and supporting stuffDan Goodliffe2023-04-14
* Load all assets in red dir with asset factoryDan Goodliffe2023-04-14
* Use asset factory models in test-renderDan Goodliffe2023-04-14
* Adjust test render view to get a closer view of our treeDan Goodliffe2023-04-14
* Current thread partakes in work effort while waitingDan Goodliffe2023-04-14
* Simplify doWork, add tests for various interface usesDan Goodliffe2023-04-14
* New WorkItem/job/promise/future based interfaceDan Goodliffe2023-04-14
* Global worker instanceDan Goodliffe2023-04-14
* No need to pass size around, we can get it back from the textureDan Goodliffe2023-04-14
* Extend timeout... this can be a bit slow nowDan Goodliffe2023-04-14
* First cut loading assets using assimpDan Goodliffe2023-04-10
* test-assetFactory depends on all resource filesDan Goodliffe2023-04-10
* Add timeouts to asset factory testsDan Goodliffe2023-04-07
* Make perf tests depend on their functional equivalentDan Goodliffe2023-03-19
* Fix texture packer return value so positions match inputsDan Goodliffe2023-03-17
* Update test/fixture/resource dependenciesDan Goodliffe2023-03-17
* Add postLoad support to persistenceDan Goodliffe2023-03-14
* Initial version of texture packerDan Goodliffe2023-03-11
* Hugely more detailed Brush47 model and revision to test case detailsDan Goodliffe2023-03-09
* Add a generic persistence perf testDan Goodliffe2023-03-05
* Move persistence test objects to test libraryDan Goodliffe2023-03-05
* Unify asset factory perf tests as it's now a combined load/create operationDan Goodliffe2023-03-05
* Remove old hard coded asset factory test, run entirely from XML load and rend...Dan Goodliffe2023-03-04
* RailVehicleClass now renders bogie shadows as well as bodyDan Goodliffe2023-03-04
* Support and load factory asset directly into a RailVehicleClass instanceDan Goodliffe2023-03-04
* Add ParseBaseDan Goodliffe2023-03-02
* Parse colour values as they're readDan Goodliffe2023-03-02
* Load the X11 RGB colour definitions into a mapDan Goodliffe2023-02-27
* Add a perf test over the asset factoryDan Goodliffe2023-02-27
* Support parsing string values in persistence readDan Goodliffe2023-02-23
* Implement loading asset, mesh and face definitionsDan Goodliffe2023-02-22
* Rename ModelFactory to AssetFactoryDan Goodliffe2023-02-21
* Support for loading objects, uses and model factories from an XML resourceDan Goodliffe2023-02-21
* Swap @ prefix for p. prefix for special value namesDan Goodliffe2023-02-20
* First cut of the model factory and the hardcoded Brush 47 modelDan Goodliffe2023-02-15
* Support creating test render output framebuffers of different sizesDan Goodliffe2023-01-10
* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
* Only generate the first N shadow maps which are usefulDan Goodliffe2023-01-07
* Add rendering support for spot lightsDan Goodliffe2023-01-05
* Add directional light to pointlight test, fix setting of GL_DEPTH_TESTDan Goodliffe2022-12-30
* Move test render helpers into a new test libraryDan Goodliffe2022-12-29
* Render some train bodies to test shadowingDan Goodliffe2022-12-28
* Use the existence of .substr(...) to test if a T is stringlikeDan Goodliffe2022-12-28
* Add Camera method to get the extents of the view frustrum at some distanceDan Goodliffe2022-12-13
* Make Camera members private with accessors and helpful settersDan Goodliffe2022-12-12
* Generate and use a shadow mapDan Goodliffe2022-12-04
* Disable GL_DEBUG_OUTPUT before dumping debug screenshotDan Goodliffe2022-12-04
* Add GL_DEBUG_OUTPUT with boost test error handling to test-render contextDan Goodliffe2022-12-03
* Split SceneProvider outDan Goodliffe2022-11-27
* SceneRenderer is a graphics component, not a UI oneDan Goodliffe2022-11-27