| Commit message (Expand) | Author | Age |
* | Expose network base width and surface | Dan Goodliffe | 2024-12-22 |
* | SetHeightOptions surface changed to defaulted pointer | Dan Goodliffe | 2024-12-22 |
* | Fix calculating radius and length of curved links | Dan Goodliffe | 2024-12-21 |
* | Add sanity checking logic to GeoData | Dan Goodliffe | 2024-12-18 |
* | Don't make arbitrary changes to mesh for triangle boundaries | Dan Goodliffe | 2024-12-18 |
* | 2D triangle area support | Dan Goodliffe | 2024-12-15 |
* | Psycho-rebased branch terrain-for-networks on top of main | Dan Goodliffe | 2024-12-01 |
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| * | Remove extrusion extents that rounded to the same vertex | Dan Goodliffe | 2024-11-03 |
* | | Move GeoData::Triangle to global lib | Dan Goodliffe | 2024-12-01 |
* | | Update new/moved vertex normals | Dan Goodliffe | 2024-11-27 |
* | | Pass setHeights options as a struct with defaults | Dan Goodliffe | 2024-11-23 |
* | | Add linesIntersectAt function | Dan Goodliffe | 2024-11-12 |
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* | Improve sun illumination based on angular size and astronomical twilight | Dan Goodliffe | 2024-10-24 |
* | Randomise for many trees, positions, rotations | Dan Goodliffe | 2024-10-20 |
* | Move lots of maths helpers to inline, constexpr, templates | Dan Goodliffe | 2024-10-20 |
* | Use LightDirection for calculating/passing all light dir components | Dan Goodliffe | 2024-10-06 |
* | Add LightDirection class | Dan Goodliffe | 2024-10-05 |
* | Psycho-rebased branch billboard-shadows on top of main | Dan Goodliffe | 2024-09-23 |
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| * | test-render loads all assets into gameState | Dan Goodliffe | 2024-08-26 |
| * | Populate GameState::assets in appropriate tests | Dan Goodliffe | 2024-08-18 |
* | | Move getSunPos to Environment | Dan Goodliffe | 2024-09-20 |
* | | Add basic environment object | Dan Goodliffe | 2024-09-20 |
* | | Update getSunPos to use a standard time_t | Dan Goodliffe | 2024-09-19 |
* | | Add new mathematical constants to lib | Dan Goodliffe | 2024-09-19 |
* | | Initial commit of code for calculating sun position | Dan Goodliffe | 2024-09-18 |
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* | Add a tree to the test render scene | Dan Goodliffe | 2024-08-10 |
* | Fix up perf tests in light of window management changes | Dan Goodliffe | 2024-07-05 |
* | Re-add testHelpers.h | Dan Goodliffe | 2024-07-02 |
* | Psycho-rebased branch imgui on top of main | Dan Goodliffe | 2024-07-02 |
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| * | First cut reshuffling app/window/gl/render bits | Dan Goodliffe | 2024-06-15 |
* | | Add an InstanceVertices partition perf test | Dan Goodliffe | 2024-06-30 |
* | | Fix run rules for perfs | Dan Goodliffe | 2024-06-30 |
* | | Maintain a reverse index in instance vertices | Dan Goodliffe | 2024-06-30 |
* | | Implement partition on InstanceVertices | Dan Goodliffe | 2024-06-29 |
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* | Tidy many stringy messes with std::format | Dan Goodliffe | 2024-06-04 |
* | Replace messy uasprintf with std::format | Dan Goodliffe | 2024-06-04 |
* | Fix setting of pedantic warnings | Dan Goodliffe | 2024-06-01 |
* | Surface asset test doesn't need render dump | Dan Goodliffe | 2024-05-27 |
* | Set the face surface type when setting height | Dan Goodliffe | 2024-04-26 |
* | Define some initial surface types | Dan Goodliffe | 2024-04-18 |
* | Split water from terrain | Dan Goodliffe | 2024-04-06 |
* | Remove wireframe mode from test renders | Dan Goodliffe | 2024-04-04 |
* | Tests for triangle helpers | Dan Goodliffe | 2024-04-02 |
* | Handle and test concave surface boundaries | Dan Goodliffe | 2024-03-23 |
* | Add helper constructors to Arc | Dan Goodliffe | 2024-03-21 |
* | Add deformation test case with lower spec | Dan Goodliffe | 2024-03-09 |
* | Add timeout to deformation unit test | Dan Goodliffe | 2024-03-09 |
* | Rewrite most of setHeights | Dan Goodliffe | 2024-03-08 |
* | Rework stream support to work with any collection | Dan Goodliffe | 2024-03-08 |
* | Load terrain deform fixture data from JSON | Dan Goodliffe | 2024-02-26 |