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I Like Trains
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The I Like Trains game
Dan Goodliffe
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Author
Age
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Add deformation test case with lower spec
Dan Goodliffe
2024-03-09
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Add timeout to deformation unit test
Dan Goodliffe
2024-03-09
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Rewrite most of setHeights
Dan Goodliffe
2024-03-08
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Rework stream support to work with any collection
Dan Goodliffe
2024-03-08
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Load terrain deform fixture data from JSON
Dan Goodliffe
2024-02-26
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Add helper for loading fixtures for data tests from fixture JSON
Dan Goodliffe
2024-02-26
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Make terrain deformation test a data test
Dan Goodliffe
2024-02-26
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Psycho-rebased branch deform-terrain on top of main
Dan Goodliffe
2024-02-24
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First cut of terrain deformation
Dan Goodliffe
2024-02-22
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Include face handle in intersectRay result
Dan Goodliffe
2024-02-13
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Add stripiter
Dan Goodliffe
2024-02-12
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Simplify vector addition/subtraction with differnt types
Dan Goodliffe
2024-02-24
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Map buffers RO if const operations, upgrade to RW as required
Dan Goodliffe
2024-02-02
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Don't keep a span, create as needed
Dan Goodliffe
2024-02-02
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Fix warnings in test-glContainer
Dan Goodliffe
2024-02-02
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Render text in N draw calls
Dan Goodliffe
2024-01-27
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Support constructing a glContainer from a collection of the same type
Dan Goodliffe
2024-01-27
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Add text to framebuffer rendering test
Dan Goodliffe
2024-01-27
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Add traits helpers for glTexParameter functions
Dan Goodliffe
2024-01-25
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Fix network population of position in gBuffer
Dan Goodliffe
2024-01-23
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Fix includes in test glCtxtBhvr
Dan Goodliffe
2024-01-21
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Update network with vertex array
Dan Goodliffe
2024-01-20
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Render rail network using new shaders
Dan Goodliffe
2024-01-20
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Copy render vital link data to vertex buffer
Dan Goodliffe
2024-01-20
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Add mail rail network to render test, include curves
Dan Goodliffe
2024-01-20
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Add rail network render test
Dan Goodliffe
2024-01-19
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Add glContainer::at override to update a single item
Dan Goodliffe
2024-01-13
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Use std::span for iterator/data pointer in glContainer
Dan Goodliffe
2024-01-13
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Add old street lamp model
Dan Goodliffe
2024-01-13
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Add model support for point lights
Dan Goodliffe
2024-01-12
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Initial commit with working light instancing
Dan Goodliffe
2024-01-10
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Add spot light definition, loader, and rendering
Dan Goodliffe
2024-01-10
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Add lights resource set and test scene
Dan Goodliffe
2024-01-09
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Integer support in persistence
Dan Goodliffe
2024-01-09
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Fix test-persistence dependencies
Dan Goodliffe
2024-01-08
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Remove Position3D from tests
Dan Goodliffe
2024-01-07
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Global positions in network data
Dan Goodliffe
2024-01-07
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Template Ray on position type
Dan Goodliffe
2024-01-07
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Remove more use of legacy types
Dan Goodliffe
2024-01-01
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Templatise functions in maths.h using PositionND
Dan Goodliffe
2023-12-29
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Use 32bit integer texture for position render data
Dan Goodliffe
2023-12-17
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Basic support for saving intermediate render buffers
Dan Goodliffe
2023-12-13
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Fix clamping to seafloor and add specific test
Dan Goodliffe
2023-12-11
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Integer camera
Dan Goodliffe
2023-12-11
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Helper for testing integer vector approximations
Dan Goodliffe
2023-12-09
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Render test using loaded terrain
Dan Goodliffe
2023-12-03
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Test case for finding ray entry points
Dan Goodliffe
2023-12-02
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Replace positionAt with pure integer version
Dan Goodliffe
2023-12-02
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Calculate vertex normals only
Dan Goodliffe
2023-11-26
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Merge branch 'ints' into terrain
Dan Goodliffe
2023-11-26
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