index
:
I Like Trains
main
terrain-for-networks
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
test
Commit message (
Expand
)
Author
Age
...
*
Psycho-rebased branch deform-terrain on top of main
Dan Goodliffe
2024-02-24
|
\
|
*
First cut of terrain deformation
Dan Goodliffe
2024-02-22
|
*
Include face handle in intersectRay result
Dan Goodliffe
2024-02-13
|
*
Add stripiter
Dan Goodliffe
2024-02-12
*
|
Simplify vector addition/subtraction with differnt types
Dan Goodliffe
2024-02-24
|
/
*
Map buffers RO if const operations, upgrade to RW as required
Dan Goodliffe
2024-02-02
*
Don't keep a span, create as needed
Dan Goodliffe
2024-02-02
*
Fix warnings in test-glContainer
Dan Goodliffe
2024-02-02
*
Render text in N draw calls
Dan Goodliffe
2024-01-27
*
Support constructing a glContainer from a collection of the same type
Dan Goodliffe
2024-01-27
*
Add text to framebuffer rendering test
Dan Goodliffe
2024-01-27
*
Add traits helpers for glTexParameter functions
Dan Goodliffe
2024-01-25
*
Fix network population of position in gBuffer
Dan Goodliffe
2024-01-23
*
Fix includes in test glCtxtBhvr
Dan Goodliffe
2024-01-21
*
Update network with vertex array
Dan Goodliffe
2024-01-20
*
Render rail network using new shaders
Dan Goodliffe
2024-01-20
*
Copy render vital link data to vertex buffer
Dan Goodliffe
2024-01-20
*
Add mail rail network to render test, include curves
Dan Goodliffe
2024-01-20
*
Add rail network render test
Dan Goodliffe
2024-01-19
*
Add glContainer::at override to update a single item
Dan Goodliffe
2024-01-13
*
Use std::span for iterator/data pointer in glContainer
Dan Goodliffe
2024-01-13
*
Add old street lamp model
Dan Goodliffe
2024-01-13
*
Add model support for point lights
Dan Goodliffe
2024-01-12
*
Initial commit with working light instancing
Dan Goodliffe
2024-01-10
*
Add spot light definition, loader, and rendering
Dan Goodliffe
2024-01-10
*
Add lights resource set and test scene
Dan Goodliffe
2024-01-09
*
Integer support in persistence
Dan Goodliffe
2024-01-09
*
Fix test-persistence dependencies
Dan Goodliffe
2024-01-08
*
Remove Position3D from tests
Dan Goodliffe
2024-01-07
*
Global positions in network data
Dan Goodliffe
2024-01-07
*
Template Ray on position type
Dan Goodliffe
2024-01-07
*
Remove more use of legacy types
Dan Goodliffe
2024-01-01
*
Templatise functions in maths.h using PositionND
Dan Goodliffe
2023-12-29
*
Use 32bit integer texture for position render data
Dan Goodliffe
2023-12-17
*
Basic support for saving intermediate render buffers
Dan Goodliffe
2023-12-13
*
Fix clamping to seafloor and add specific test
Dan Goodliffe
2023-12-11
*
Integer camera
Dan Goodliffe
2023-12-11
*
Helper for testing integer vector approximations
Dan Goodliffe
2023-12-09
*
Render test using loaded terrain
Dan Goodliffe
2023-12-03
*
Test case for finding ray entry points
Dan Goodliffe
2023-12-02
*
Replace positionAt with pure integer version
Dan Goodliffe
2023-12-02
*
Calculate vertex normals only
Dan Goodliffe
2023-11-26
*
Merge branch 'ints' into terrain
Dan Goodliffe
2023-11-26
|
\
|
*
Model positions as integers
Dan Goodliffe
2023-11-25
|
*
Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
|
*
WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
|
*
WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
|
*
Reformat with new clang-format
Dan Goodliffe
2023-11-07
|
*
Don't request a specific OpenGL version, just check we get something sufficie...
Dan Goodliffe
2023-11-07
*
|
Fix todo for handling a terrain walk from outside the mesh
Dan Goodliffe
2023-11-05
[prev]
[next]