Commit message (Collapse) | Author | Age | ||
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* | Remove Position3D from tests | Dan Goodliffe | 2024-01-07 | |
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* | Global positions in network data | Dan Goodliffe | 2024-01-07 | |
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* | Template Ray on position type | Dan Goodliffe | 2024-01-07 | |
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* | Remove more use of legacy types | Dan Goodliffe | 2024-01-01 | |
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* | Templatise functions in maths.h using PositionND | Dan Goodliffe | 2023-12-29 | |
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* | Use 32bit integer texture for position render data | Dan Goodliffe | 2023-12-17 | |
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* | Basic support for saving intermediate render buffers | Dan Goodliffe | 2023-12-13 | |
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* | Fix clamping to seafloor and add specific test | Dan Goodliffe | 2023-12-11 | |
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* | Integer camera | Dan Goodliffe | 2023-12-11 | |
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* | Helper for testing integer vector approximations | Dan Goodliffe | 2023-12-09 | |
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* | Render test using loaded terrain | Dan Goodliffe | 2023-12-03 | |
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* | Test case for finding ray entry points | Dan Goodliffe | 2023-12-02 | |
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* | Replace positionAt with pure integer version | Dan Goodliffe | 2023-12-02 | |
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* | Calculate vertex normals only | Dan Goodliffe | 2023-11-26 | |
| | | | | | | Doesn't require half edge normals or face normals, which uses Newell's method, which results in integer overflow... Not to mention we don't need all the other normals. | |||
* | Merge branch 'ints' into terrain | Dan Goodliffe | 2023-11-26 | |
|\ | | | | | | | | | | | Conflicts fix, compiles, some test failures remain. Trees not added, possibility of OM invalid handle assertion failures, normals broken due to integer overflow in Newell's method. | |||
| * | Model positions as integers | Dan Goodliffe | 2023-11-25 | |
| | | | | | | | | | | Introduces test failure in arcs due to rounding, but I don't want to create a complicated fix as link positions are still floats and hopefully that'll go away... somehow | |||
| * | Switch to millimeters for spatial units | Dan Goodliffe | 2023-11-15 | |
| | | | | | | | | | | | | Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres. | |||
| * | WIP typedefing all the things - sources | Dan Goodliffe | 2023-11-09 | |
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| * | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 | |
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| * | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 | |
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| * | Don't request a specific OpenGL version, just check we get something ↵ | Dan Goodliffe | 2023-11-07 | |
| | | | | | | | | sufficient from gladLoadGL | |||
* | | Fix todo for handling a terrain walk from outside the mesh | Dan Goodliffe | 2023-11-05 | |
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* | | Fix calculating extents | Dan Goodliffe | 2023-11-05 | |
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* | | Add methods to walk the boundary of the terrain mesh | Dan Goodliffe | 2023-11-05 | |
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* | | Refactor to further simplify line/point operations | Dan Goodliffe | 2023-11-04 | |
| | | | | | | | | Adds another perf test | |||
* | | More tests can just use the global fixed data | Dan Goodliffe | 2023-11-04 | |
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* | | Simplify some logic with the triangle construct | Dan Goodliffe | 2023-11-04 | |
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* | | Rename TerrainMesh to GeoData to drop inplace | Dan Goodliffe | 2023-11-04 | |
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* | | Reformat test source | Dan Goodliffe | 2023-11-04 | |
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* | | Calculate and expose the extents of the terrain mesh | Dan Goodliffe | 2023-11-04 | |
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* | | Static helper for loading ASCII grid data | Dan Goodliffe | 2023-11-04 | |
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* | | Implement terrain intersect ray | Dan Goodliffe | 2023-11-03 | |
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* | | Increase BOOST_CHECK_CLOSE_VEC stream precision | Dan Goodliffe | 2023-11-03 | |
| | | | | | | | | | | Spent way too long trying to explain a test failure because the precision of the debug didn't show the differences. | |||
* | | Terrain mesh method for getting the height/position at a point on the surface | Dan Goodliffe | 2023-11-02 | |
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* | | Add test-terrain dependency on sample height data | Dan Goodliffe | 2023-11-02 | |
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* | | Make PointFace harder to misuse | Dan Goodliffe | 2023-10-31 | |
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* | | Update walk/walkUntil to work on PointFace from parameter | Dan Goodliffe | 2023-10-31 | |
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* | | Helper type for storing/passing/returning a point and its containing face | Dan Goodliffe | 2023-10-31 | |
| | | | | | | | | | | point is const as face is mutable as a cache of the face containing point. | |||
* | | Initial commit of walk/walkUtil terrain | Dan Goodliffe | 2023-10-31 | |
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* | | Initial commit of findPoint on terrain | Dan Goodliffe | 2023-10-29 | |
| | | | | | | | | | | 2D navigate from a default/given starting point, possible scope for improvement, but it's not exactly slow; <9ms | |||
* | | Initial OpenMesh based terrain data and tests | Dan Goodliffe | 2023-10-28 | |
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* | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 | |
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* | Templated BufferedLocation and single buffer storage for RVC locations | Dan Goodliffe | 2023-05-06 | |
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* | Refactor InstanceVertices in terms of glContainer | Dan Goodliffe | 2023-05-01 | |
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* | Add the pack container | Dan Goodliffe | 2023-05-01 | |
| | | | | Keeps its elements densely packed together without any interest in order | |||
* | Add missing test over iterator comparison | Dan Goodliffe | 2023-05-01 | |
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* | glContainer should at least double in capacity as required | Dan Goodliffe | 2023-05-01 | |
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* | Extend glContainer with most of the interface expected of an STL container | Dan Goodliffe | 2023-05-01 | |
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* | Initial commit of glContainer | Dan Goodliffe | 2023-04-30 | |
| | | | | A std::vector like container backed by an OpenGL buffer. | |||
* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 | |
| | | | | Half of them acquired a .cpp part anyway |