summaryrefslogtreecommitdiff
path: root/test
Commit message (Collapse)AuthorAge
* Add traits helpers for glTexParameter functionsDan Goodliffe2024-01-25
|
* Fix network population of position in gBufferDan Goodliffe2024-01-23
| | | | Adds some rails to the basic test highlighting broken shadows
* Fix includes in test glCtxtBhvrDan Goodliffe2024-01-21
|
* Update network with vertex arrayDan Goodliffe2024-01-20
|
* Render rail network using new shadersDan Goodliffe2024-01-20
| | | | Non-functional, totally unimplemented at this stage
* Copy render vital link data to vertex bufferDan Goodliffe2024-01-20
|
* Add mail rail network to render test, include curvesDan Goodliffe2024-01-20
|
* Add rail network render testDan Goodliffe2024-01-19
|
* Add glContainer::at override to update a single itemDan Goodliffe2024-01-13
|
* Use std::span for iterator/data pointer in glContainerDan Goodliffe2024-01-13
|
* Add old street lamp modelDan Goodliffe2024-01-13
|
* Add model support for point lightsDan Goodliffe2024-01-12
| | | | Still invokes non-instanced point light shader
* Initial commit with working light instancingDan Goodliffe2024-01-10
|
* Add spot light definition, loader, and renderingDan Goodliffe2024-01-10
| | | | Rendering is untested, data is passed to whatever GL program is currently active.
* Add lights resource set and test sceneDan Goodliffe2024-01-09
|
* Integer support in persistenceDan Goodliffe2024-01-09
| | | | | Splits bool and arithmatic types, pass arithmatic values as string views from JSON and parse according to the target type.
* Fix test-persistence dependenciesDan Goodliffe2024-01-08
|
* Remove Position3D from testsDan Goodliffe2024-01-07
|
* Global positions in network dataDan Goodliffe2024-01-07
|
* Template Ray on position typeDan Goodliffe2024-01-07
|
* Remove more use of legacy typesDan Goodliffe2024-01-01
|
* Templatise functions in maths.h using PositionNDDan Goodliffe2023-12-29
|
* Use 32bit integer texture for position render dataDan Goodliffe2023-12-17
|
* Basic support for saving intermediate render buffersDan Goodliffe2023-12-13
|
* Fix clamping to seafloor and add specific testDan Goodliffe2023-12-11
|
* Integer cameraDan Goodliffe2023-12-11
|
* Helper for testing integer vector approximationsDan Goodliffe2023-12-09
|
* Render test using loaded terrainDan Goodliffe2023-12-03
|
* Test case for finding ray entry pointsDan Goodliffe2023-12-02
|
* Replace positionAt with pure integer versionDan Goodliffe2023-12-02
|
* Calculate vertex normals onlyDan Goodliffe2023-11-26
| | | | | | Doesn't require half edge normals or face normals, which uses Newell's method, which results in integer overflow... Not to mention we don't need all the other normals.
* Merge branch 'ints' into terrainDan Goodliffe2023-11-26
|\ | | | | | | | | | | Conflicts fix, compiles, some test failures remain. Trees not added, possibility of OM invalid handle assertion failures, normals broken due to integer overflow in Newell's method.
| * Model positions as integersDan Goodliffe2023-11-25
| | | | | | | | | | Introduces test failure in arcs due to rounding, but I don't want to create a complicated fix as link positions are still floats and hopefully that'll go away... somehow
| * Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
| | | | | | | | | | | | Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres.
| * WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
| |
| * WIP typedefing all the things - headersDan Goodliffe2023-11-07
| |
| * Reformat with new clang-formatDan Goodliffe2023-11-07
| |
| * Don't request a specific OpenGL version, just check we get something ↵Dan Goodliffe2023-11-07
| | | | | | | | sufficient from gladLoadGL
* | Fix todo for handling a terrain walk from outside the meshDan Goodliffe2023-11-05
| |
* | Fix calculating extentsDan Goodliffe2023-11-05
| |
* | Add methods to walk the boundary of the terrain meshDan Goodliffe2023-11-05
| |
* | Refactor to further simplify line/point operationsDan Goodliffe2023-11-04
| | | | | | | | Adds another perf test
* | More tests can just use the global fixed dataDan Goodliffe2023-11-04
| |
* | Simplify some logic with the triangle constructDan Goodliffe2023-11-04
| |
* | Rename TerrainMesh to GeoData to drop inplaceDan Goodliffe2023-11-04
| |
* | Reformat test sourceDan Goodliffe2023-11-04
| |
* | Calculate and expose the extents of the terrain meshDan Goodliffe2023-11-04
| |
* | Static helper for loading ASCII grid dataDan Goodliffe2023-11-04
| |
* | Implement terrain intersect rayDan Goodliffe2023-11-03
| |
* | Increase BOOST_CHECK_CLOSE_VEC stream precisionDan Goodliffe2023-11-03
| | | | | | | | | | Spent way too long trying to explain a test failure because the precision of the debug didn't show the differences.