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* Full implementation passing through light defs from vertex dataDan Goodliffe2024-01-11
* Initial commit with working light instancingDan Goodliffe2024-01-10
* Add spot light definition, loader, and renderingDan Goodliffe2024-01-10
* Add lights resource set and test sceneDan Goodliffe2024-01-09
* Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
* Remove duplicate Tree-01-1 definitionDan Goodliffe2023-04-25
* Add an asset template and use it to define all the foliage assets in the plan...Dan Goodliffe2023-04-14
* Remove the old .obj load, assets and supporting stuffDan Goodliffe2023-04-14
* First cut loading assets using assimpDan Goodliffe2023-04-10
* Add low poly tree collectionDan Goodliffe2023-04-09
* Update Brush47 with yellow cab parts and window textureDan Goodliffe2023-04-08
* Extend face controller to support splitting a face along a planeDan Goodliffe2023-04-07
* Support applying a single face controller to multiple facesDan Goodliffe2023-03-20
* Support loading texture references into facesDan Goodliffe2023-03-12
* Support loading references to texture fragmentsDan Goodliffe2023-03-12
* Hugely more detailed Brush47 model and revision to test case detailsDan Goodliffe2023-03-09
* Load length, wheelBase and maxSpeed RailVehicleClass properties from XMLDan Goodliffe2023-03-04
* Support and load factory asset directly into a RailVehicleClass instanceDan Goodliffe2023-03-04
* Support for named colours in assetsDan Goodliffe2023-02-27
* Colour windows of sample modelDan Goodliffe2023-02-25
* Support for recursive colouring of asset factory facesDan Goodliffe2023-02-24
* Fix axel definitionDan Goodliffe2023-02-23
* Smooth roof now supportedDan Goodliffe2023-02-23
* Implement loading asset, mesh and face definitionsDan Goodliffe2023-02-22
* Rename ModelFactory to AssetFactoryDan Goodliffe2023-02-21
* Support for loading objects, uses and model factories from an XML resourceDan Goodliffe2023-02-21
* Initial commit with some basic UIDan Goodliffe2021-12-22
* Named model parts, fix bogie spelling, new brush47 modelDan Goodliffe2021-02-21
* Custom land and water shadersDan Goodliffe2021-02-20
* Split landmass and water texturesDan Goodliffe2021-02-17
* Broken down Brush47Dan Goodliffe2021-02-14
* Add our first vehicleDan Goodliffe2021-02-14
* Flip texture images to match OpenGL expectationsDan Goodliffe2021-02-12
* Initial commit generating some basic rail networkDan Goodliffe2021-02-05
* Monkey has outlived his usefullness, bye monkeyDan Goodliffe2021-01-28
* Generate some random terrain with a water layerDan Goodliffe2021-01-26
* Big reshuffleDan Goodliffe2021-01-17
* Initial commitDan Goodliffe2021-01-16