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authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-15 01:29:24 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-15 01:29:24 +0000
commit685b33980cc7a346574b24732464f0cbe3115a1f (patch)
tree048db87ad645f54285f0880d20b8acf81f65fea9 /res
parentSend position and rotation matrix to GPU separately (diff)
downloadilt-685b33980cc7a346574b24732464f0cbe3115a1f.tar.bz2
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Switch to millimeters for spatial units
Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres.
Diffstat (limited to 'res')
-rw-r--r--res/brush47.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/res/brush47.xml b/res/brush47.xml
index 31518c8..dc33282 100644
--- a/res/brush47.xml
+++ b/res/brush47.xml
@@ -61,7 +61,7 @@
<textureFragment id="roofSideWithVents" path="rail/roofSideWithVents.png"/>
<textureFragment id="roofTopWithVents" path="rail/roofTopWithVents.png"/>
<textureFragment id="cabWindowFront" path="rail/cabWindowFront.png"/>
- <asset p.typeid="RailVehicleClass" id="brush-47" name="Brush 47" length="19.38" wheelBase="15.70" maxSpeed="42.4688">
+ <asset p.typeid="RailVehicleClass" id="brush-47" name="Brush 47" length="19380" wheelBase="15700" maxSpeed="42468.8">
<bodyMesh id="body" size="2.69,19.38,3.9">
<use type="cuboid" position="0,0,1.2" scale="2.69,19.38,0.3" colour="goldenrod">
<face id="bottom" colour="#2c3539"/>