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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Author
Age
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Replace low poly plants with the double sided version
Dan Goodliffe
2024-08-18
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Define some initial surface types
Dan Goodliffe
2024-04-18
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Add old street lamp model
Dan Goodliffe
2024-01-13
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Tweak street light definition
Dan Goodliffe
2024-01-12
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Full implementation passing through light defs from vertex data
Dan Goodliffe
2024-01-11
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Initial commit with working light instancing
Dan Goodliffe
2024-01-10
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Add spot light definition, loader, and rendering
Dan Goodliffe
2024-01-10
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Add lights resource set and test scene
Dan Goodliffe
2024-01-09
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Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
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Remove duplicate Tree-01-1 definition
Dan Goodliffe
2023-04-25
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Add an asset template and use it to define all the foliage assets in the plan...
Dan Goodliffe
2023-04-14
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Remove the old .obj load, assets and supporting stuff
Dan Goodliffe
2023-04-14
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First cut loading assets using assimp
Dan Goodliffe
2023-04-10
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Add low poly tree collection
Dan Goodliffe
2023-04-09
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Update Brush47 with yellow cab parts and window texture
Dan Goodliffe
2023-04-08
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Extend face controller to support splitting a face along a plane
Dan Goodliffe
2023-04-07
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Support applying a single face controller to multiple faces
Dan Goodliffe
2023-03-20
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Support loading texture references into faces
Dan Goodliffe
2023-03-12
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Support loading references to texture fragments
Dan Goodliffe
2023-03-12
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Hugely more detailed Brush47 model and revision to test case details
Dan Goodliffe
2023-03-09
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Load length, wheelBase and maxSpeed RailVehicleClass properties from XML
Dan Goodliffe
2023-03-04
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Support and load factory asset directly into a RailVehicleClass instance
Dan Goodliffe
2023-03-04
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Support for named colours in assets
Dan Goodliffe
2023-02-27
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Colour windows of sample model
Dan Goodliffe
2023-02-25
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Support for recursive colouring of asset factory faces
Dan Goodliffe
2023-02-24
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Fix axel definition
Dan Goodliffe
2023-02-23
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Smooth roof now supported
Dan Goodliffe
2023-02-23
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Implement loading asset, mesh and face definitions
Dan Goodliffe
2023-02-22
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Rename ModelFactory to AssetFactory
Dan Goodliffe
2023-02-21
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Support for loading objects, uses and model factories from an XML resource
Dan Goodliffe
2023-02-21
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Initial commit with some basic UI
Dan Goodliffe
2021-12-22
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Named model parts, fix bogie spelling, new brush47 model
Dan Goodliffe
2021-02-21
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Custom land and water shaders
Dan Goodliffe
2021-02-20
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Split landmass and water textures
Dan Goodliffe
2021-02-17
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Broken down Brush47
Dan Goodliffe
2021-02-14
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Add our first vehicle
Dan Goodliffe
2021-02-14
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Flip texture images to match OpenGL expectations
Dan Goodliffe
2021-02-12
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Initial commit generating some basic rail network
Dan Goodliffe
2021-02-05
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Monkey has outlived his usefullness, bye monkey
Dan Goodliffe
2021-01-28
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Generate some random terrain with a water layer
Dan Goodliffe
2021-01-26
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Big reshuffle
Dan Goodliffe
2021-01-17
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Initial commit
Dan Goodliffe
2021-01-16