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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Age
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Simplify a lot of code with sincosf
Dan Goodliffe
2021-03-03
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Create and use a shader program for things with absolute position
Dan Goodliffe
2021-03-03
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Only calculate and bind the model transform if the shader program uses it
Dan Goodliffe
2021-03-03
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Replace Transform with Location
Dan Goodliffe
2021-03-03
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Vastly improved manual camera controller
Dan Goodliffe
2021-02-28
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Zoom the ISO mode follow camera out a bit
Dan Goodliffe
2021-02-22
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Named model parts, fix bogie spelling, new brush47 model
Dan Goodliffe
2021-02-21
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Fix test-obj by splitting mesh processing
Dan Goodliffe
2021-02-20
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Fix constness of Mesh constructor params
Dan Goodliffe
2021-02-20
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Pass linters
Dan Goodliffe
2021-02-20
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dos2unix shader sources
Dan Goodliffe
2021-02-20
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Remove now redundent Shader::Source class
Dan Goodliffe
2021-02-20
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m4 based GLSL embedding
Dan Goodliffe
2021-02-20
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Pass a cppcheck
Dan Goodliffe
2021-02-20
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Remove spare bits from shaders and tidy up
Dan Goodliffe
2021-02-20
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Custom land and water shaders
Dan Goodliffe
2021-02-20
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Mesh split, bogeys follow rails.
Dan Goodliffe
2021-02-19
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Add support for directional light color and an ambient color
Dan Goodliffe
2021-02-18
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Allow setting any uniform in shaders
Dan Goodliffe
2021-02-18
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Support multiple shader programs, set by model
Dan Goodliffe
2021-02-17
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Disconnect camera control from shader
Dan Goodliffe
2021-02-17
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Add a camera controller that follows vehicles
Dan Goodliffe
2021-02-16
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Use consts for Transform
Dan Goodliffe
2021-02-14
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Remove unused scale component from Transform
Dan Goodliffe
2021-02-14
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Swap application of rotX and rotY
Dan Goodliffe
2021-02-14
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New .obj parser, packer, mesher
Dan Goodliffe
2021-02-13
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Flip texture images to match OpenGL expectations
Dan Goodliffe
2021-02-12
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Update glsl version and interface
Dan Goodliffe
2021-02-12
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Fix issue with normal affecting transparency
Dan Goodliffe
2021-02-12
*
Initial commit generating some basic rail network
Dan Goodliffe
2021-02-05
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Create mesh direct from vertices and indices
Dan Goodliffe
2021-02-04
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Restructure to allow a resource path and testing
Dan Goodliffe
2021-02-04
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Split into main app and library the rest for testing
Dan Goodliffe
2021-02-04
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Input stack and logical split of camera controller
Dan Goodliffe
2021-01-28
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Remove magic number and float flags from texture loader
Dan Goodliffe
2021-01-26
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Enable alpha in textures
Dan Goodliffe
2021-01-26
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Basic mouse navigation
Dan Goodliffe
2021-01-26
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Define light direction as a vector
Dan Goodliffe
2021-01-26
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Simplify vertex interface
Dan Goodliffe
2021-01-25
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Move texture cache to Texture class
Dan Goodliffe
2021-01-25
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Split physical objects from renderable ones
Dan Goodliffe
2021-01-25
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Remove the weird view/model/camera connectedness
Dan Goodliffe
2021-01-24
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Big tidy up of shader wrapper
Dan Goodliffe
2021-01-24
*
Factor to support worlds, objects, windows etc
Dan Goodliffe
2021-01-18
*
Helpers can be static
Dan Goodliffe
2021-01-17
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Split window and display (application) classes
Dan Goodliffe
2021-01-17
*
Big reshuffle
Dan Goodliffe
2021-01-17
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