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Read directly from texture into file buffer, no temporary framebuffer
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Needs a tidy-up
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Tidy-up required.
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Useful for debugging and not much else.
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Always sets the target unit before binding, allows specifying the unit
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something
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possibly constructor function
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Moves stb stuff to .c then all .ll and .c built release mode, neatly disables all the warnings
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This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared.
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