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I Like Trains
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The I Like Trains game
Dan Goodliffe
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Update shaders to use material to conditionally lookup sub-texture in the atlas
Dan Goodliffe
2023-04-13
*
Add material field to vertex and configure it in mesh
Dan Goodliffe
2023-04-13
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Add TextureAtlas class as an extension of Texture
Dan Goodliffe
2023-04-13
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Fix submitting of integer values via vertex arrays
Dan Goodliffe
2023-04-13
*
Move the vertex/fragment shader interface for materials into an include
Dan Goodliffe
2023-04-11
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Move lots of common glsl interface to include files
Dan Goodliffe
2023-04-11
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Support loading textures from an in memory buffer
Dan Goodliffe
2023-04-10
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Remove (as yet) unused members from Camera
Dan Goodliffe
2023-03-19
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Add defaulted Vertex equality operator
Dan Goodliffe
2023-03-19
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Make Vertex aggregrate constructor conditional on requirement
Dan Goodliffe
2023-03-19
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Allow specifiying the texture type/target
Dan Goodliffe
2023-03-16
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Texture member to save the texture as a TGA
Dan Goodliffe
2023-03-15
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Add support for setting Texture options on construction
Dan Goodliffe
2023-03-15
*
Basic fragment ahader should use final colour to determine clear flag
Dan Goodliffe
2023-03-14
*
DynamicPoint shadow render now supports updating the position without calling...
Dan Goodliffe
2023-03-04
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Support for model colours mixed with textures
Dan Goodliffe
2023-02-24
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Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
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Tidy shadow map creation
Dan Goodliffe
2023-01-07
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Use the whole texture when only some shadow map bands
Dan Goodliffe
2023-01-07
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Only generate the first N shadow maps which are useful
Dan Goodliffe
2023-01-07
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min/mag filter for shadow mapper depth map texture
Dan Goodliffe
2023-01-06
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Add rendering support for spot lights
Dan Goodliffe
2023-01-05
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Include uniform name in required uniform does not exist error message
Dan Goodliffe
2023-01-05
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Use VertexArrayObject for SceneShader::PointLight
Dan Goodliffe
2023-01-02
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Use VertexArrayObject for SceneRenderer
Dan Goodliffe
2023-01-02
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Single helper for rendering the fullscreen quad
Dan Goodliffe
2023-01-02
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VertexArrayObject helper supports binding an entire object, not just fields
Dan Goodliffe
2023-01-02
*
Should use value_type, not element_type
Dan Goodliffe
2023-01-02
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Add helper for configuring vertex array objects/buffers of arbitrary things
Dan Goodliffe
2023-01-02
*
Make Vertex constexpr
Dan Goodliffe
2022-12-30
*
Add directional light to pointlight test, fix setting of GL_DEPTH_TEST
Dan Goodliffe
2022-12-30
*
Add missing explicit on constructors
Dan Goodliffe
2022-12-29
*
Tidy Camera::extentsAtDist
Dan Goodliffe
2022-12-29
*
Reduce size of shadow map texture
Dan Goodliffe
2022-12-28
*
Generate 4 bands of shadow maps
Dan Goodliffe
2022-12-28
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Generate a single shadow band and region definition
Dan Goodliffe
2022-12-28
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Light camera centre not required, view camera position suffices
Dan Goodliffe
2022-12-28
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Change default light direction
Dan Goodliffe
2022-12-28
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Setup GL context before doing any shadow render work
Dan Goodliffe
2022-12-28
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Initial support for multiple shadow maps in the same texture
Dan Goodliffe
2022-12-28
*
Reduce camera extents to the point they cross the sea floor boundary
Dan Goodliffe
2022-12-28
*
No need for the range hack, the shadow box is just centred around the origin
Dan Goodliffe
2022-12-22
*
Invert shadow mapper orthographic project z... because glmOrtho is 'helpful'
Dan Goodliffe
2022-12-18
*
Removed unnecessary rounding of view extents
Dan Goodliffe
2022-12-18
*
No need to store view or unView
Dan Goodliffe
2022-12-18
*
First cut of view scope shadow mapper view
Dan Goodliffe
2022-12-18
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Add Camera method to get the extents of the view frustrum at some distance
Dan Goodliffe
2022-12-13
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Calculate an accurate up vector for the camera
Dan Goodliffe
2022-12-13
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Maintain a camera's inverse view projection matrix
Dan Goodliffe
2022-12-13
*
Cache unView matrix for unprojecting mouse clicks, update only on camera move...
Dan Goodliffe
2022-12-12
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