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path: root/gfx/models
Commit message (Expand)AuthorAge
* Save texture to TGA using mmapDan Goodliffe2022-12-09
* We need to transform the model normals the same as we do the verticesDan Goodliffe2022-12-04
* Support saving a depth textureDan Goodliffe2022-12-04
* Simplified texture saveDan Goodliffe2022-11-18
* Refactor for per window context and more setup to the right placesDan Goodliffe2022-11-14
* Somewhat dirty but functional helper to save a textureDan Goodliffe2022-11-01
* Setting texture unit on bindDan Goodliffe2022-10-30
* Fix const correctness of Texture from raw dataDan Goodliffe2022-10-14
* Allow creating a texture directly from an dimensions and pixel dataDan Goodliffe2022-10-14
* Allow creating a texture directly from an ImageDan Goodliffe2022-10-13
* Standard typedefs for MeshDan Goodliffe2022-10-13
* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
* Cache allows multiple key partsDan Goodliffe2022-01-01
* Don't forward declare CacheDan Goodliffe2022-01-01
* Generic solution for glGen/glDel arrays, then tidy-up the usesDan Goodliffe2022-01-01
* Remove unnecessary initialiserDan Goodliffe2021-12-31
* RAII for glVertex and glBufferDan Goodliffe2021-12-22
* Fix up all remaining warningsDan Goodliffe2021-11-28
* Enable all Jason Turner recommended warningsDan Goodliffe2021-11-26
* Compile generated/external code as releaseDan Goodliffe2021-11-26
* Include stb directlyDan Goodliffe2021-11-25
* Transform obj to ILT was a static mat4Dan Goodliffe2021-11-16
* Swap y,z axisDan Goodliffe2021-11-16
* Compile stb wrapper in C++ modeDan Goodliffe2021-11-07
* Fix warnings produced by new clang-tidyDan Goodliffe2021-05-02
* Named model parts, fix bogie spelling, new brush47 modelDan Goodliffe2021-02-21
* Fix test-obj by splitting mesh processingDan Goodliffe2021-02-20
* Fix constness of Mesh constructor paramsDan Goodliffe2021-02-20
* Pass lintersDan Goodliffe2021-02-20
* Mesh split, bogeys follow rails.Dan Goodliffe2021-02-19
* New .obj parser, packer, mesherDan Goodliffe2021-02-13
* Initial commit generating some basic rail networkDan Goodliffe2021-02-05
* Create mesh direct from vertices and indicesDan Goodliffe2021-02-04
* Restructure to allow a resource path and testingDan Goodliffe2021-02-04
* Remove magic number and float flags from texture loaderDan Goodliffe2021-01-26
* Simplify vertex interfaceDan Goodliffe2021-01-25
* Move texture cache to Texture classDan Goodliffe2021-01-25
* Factor to support worlds, objects, windows etcDan Goodliffe2021-01-18
* Helpers can be staticDan Goodliffe2021-01-17
* Big reshuffleDan Goodliffe2021-01-17