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Commit message (Expand)AuthorAge
* Reformat with new clang-formatDan Goodliffe2024-06-01
* Remove the static texture cacheDan Goodliffe2024-01-25
* Add traits helpers for glTexParameter functionsDan Goodliffe2024-01-25
* Remove more use of legacy typesDan Goodliffe2024-01-01
* Basic support for saving integer position bufferDan Goodliffe2023-12-15
* WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
* WIP typedefing all the things - headersDan Goodliffe2023-11-07
* Reformat with new clang-formatDan Goodliffe2023-11-07
* Swap GLEW for more modern gladDan Goodliffe2023-05-28
* Make Mesh into a template to support any vertex typeDan Goodliffe2023-05-10
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Dunno how, but some DOS new lines got in here!Dan Goodliffe2023-04-29
* Revert "Export mesh size and primitive type"Dan Goodliffe2023-04-26
* Add Mesh helper for drawing instancesDan Goodliffe2023-04-26
* Export mesh size and primitive typeDan Goodliffe2023-04-19
* Separate storing of mesh vertex/index data from configuring VAODan Goodliffe2023-04-17
* Revamp how VertexArrayObject configures attributes and dataDan Goodliffe2023-04-17
* Remove the old .obj load, assets and supporting stuffDan Goodliffe2023-04-14
* Write applicable Texture Options into texture atlas texture dataDan Goodliffe2023-04-14
* Define our own enum for texture mapmodeDan Goodliffe2023-04-14
* Set GL_PACK_ALIGNMENT before saving texture to fit buffer correctlyDan Goodliffe2023-04-14
* Externalise a neater definition of TGAHeadDan Goodliffe2023-04-14
* No need to pass size around, we can get it back from the textureDan Goodliffe2023-04-14
* Add material field to vertex and configure it in meshDan Goodliffe2023-04-13
* Add TextureAtlas class as an extension of TextureDan Goodliffe2023-04-13
* Add defaulted Vertex equality operatorDan Goodliffe2023-03-19
* Make Vertex aggregrate constructor conditional on requirementDan Goodliffe2023-03-19
* Allow specifiying the texture type/targetDan Goodliffe2023-03-16
* Texture member to save the texture as a TGADan Goodliffe2023-03-15
* Add support for setting Texture options on constructionDan Goodliffe2023-03-15
* Support for model colours mixed with texturesDan Goodliffe2023-02-24
* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
* Add helper for configuring vertex array objects/buffers of arbitrary thingsDan Goodliffe2023-01-02
* Make Vertex constexprDan Goodliffe2022-12-30
* Support saving a normals textureDan Goodliffe2022-12-11
* Support saving textures with different output typesDan Goodliffe2022-12-11
* Add a mini C filesystem wrapper library with mmap supportDan Goodliffe2022-12-11
* Save texture to TGA using mmapDan Goodliffe2022-12-09
* We need to transform the model normals the same as we do the verticesDan Goodliffe2022-12-04
* Support saving a depth textureDan Goodliffe2022-12-04
* Simplified texture saveDan Goodliffe2022-11-18
* Refactor for per window context and more setup to the right placesDan Goodliffe2022-11-14
* Somewhat dirty but functional helper to save a textureDan Goodliffe2022-11-01
* Setting texture unit on bindDan Goodliffe2022-10-30
* Fix const correctness of Texture from raw dataDan Goodliffe2022-10-14
* Allow creating a texture directly from an dimensions and pixel dataDan Goodliffe2022-10-14
* Allow creating a texture directly from an ImageDan Goodliffe2022-10-13
* Standard typedefs for MeshDan Goodliffe2022-10-13
* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
* Cache allows multiple key partsDan Goodliffe2022-01-01