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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Author
Age
*
Separate storing of mesh vertex/index data from configuring VAO
Dan Goodliffe
2023-04-17
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Revamp how VertexArrayObject configures attributes and data
Dan Goodliffe
2023-04-17
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Remove the old .obj load, assets and supporting stuff
Dan Goodliffe
2023-04-14
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Write applicable Texture Options into texture atlas texture data
Dan Goodliffe
2023-04-14
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Define our own enum for texture mapmode
Dan Goodliffe
2023-04-14
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Set GL_PACK_ALIGNMENT before saving texture to fit buffer correctly
Dan Goodliffe
2023-04-14
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Externalise a neater definition of TGAHead
Dan Goodliffe
2023-04-14
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No need to pass size around, we can get it back from the texture
Dan Goodliffe
2023-04-14
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Add material field to vertex and configure it in mesh
Dan Goodliffe
2023-04-13
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Add TextureAtlas class as an extension of Texture
Dan Goodliffe
2023-04-13
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Add defaulted Vertex equality operator
Dan Goodliffe
2023-03-19
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Make Vertex aggregrate constructor conditional on requirement
Dan Goodliffe
2023-03-19
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Allow specifiying the texture type/target
Dan Goodliffe
2023-03-16
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Texture member to save the texture as a TGA
Dan Goodliffe
2023-03-15
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Add support for setting Texture options on construction
Dan Goodliffe
2023-03-15
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Support for model colours mixed with textures
Dan Goodliffe
2023-02-24
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Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
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Add helper for configuring vertex array objects/buffers of arbitrary things
Dan Goodliffe
2023-01-02
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Make Vertex constexpr
Dan Goodliffe
2022-12-30
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Support saving a normals texture
Dan Goodliffe
2022-12-11
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Support saving textures with different output types
Dan Goodliffe
2022-12-11
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Add a mini C filesystem wrapper library with mmap support
Dan Goodliffe
2022-12-11
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Save texture to TGA using mmap
Dan Goodliffe
2022-12-09
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We need to transform the model normals the same as we do the vertices
Dan Goodliffe
2022-12-04
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Support saving a depth texture
Dan Goodliffe
2022-12-04
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Simplified texture save
Dan Goodliffe
2022-11-18
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Refactor for per window context and more setup to the right places
Dan Goodliffe
2022-11-14
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Somewhat dirty but functional helper to save a texture
Dan Goodliffe
2022-11-01
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Setting texture unit on bind
Dan Goodliffe
2022-10-30
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Fix const correctness of Texture from raw data
Dan Goodliffe
2022-10-14
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Allow creating a texture directly from an dimensions and pixel data
Dan Goodliffe
2022-10-14
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Allow creating a texture directly from an Image
Dan Goodliffe
2022-10-13
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Standard typedefs for Mesh
Dan Goodliffe
2022-10-13
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Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
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Cache allows multiple key parts
Dan Goodliffe
2022-01-01
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Don't forward declare Cache
Dan Goodliffe
2022-01-01
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Generic solution for glGen/glDel arrays, then tidy-up the uses
Dan Goodliffe
2022-01-01
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Remove unnecessary initialiser
Dan Goodliffe
2021-12-31
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RAII for glVertex and glBuffer
Dan Goodliffe
2021-12-22
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Fix up all remaining warnings
Dan Goodliffe
2021-11-28
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Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
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Compile generated/external code as release
Dan Goodliffe
2021-11-26
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Include stb directly
Dan Goodliffe
2021-11-25
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Transform obj to ILT was a static mat4
Dan Goodliffe
2021-11-16
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Swap y,z axis
Dan Goodliffe
2021-11-16
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Compile stb wrapper in C++ mode
Dan Goodliffe
2021-11-07
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Fix warnings produced by new clang-tidy
Dan Goodliffe
2021-05-02
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Named model parts, fix bogie spelling, new brush47 model
Dan Goodliffe
2021-02-21
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Fix test-obj by splitting mesh processing
Dan Goodliffe
2021-02-20
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Fix constness of Mesh constructor params
Dan Goodliffe
2021-02-20
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