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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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gfx
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models
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texture.h
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Author
Age
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Dunno how, but some DOS new lines got in here!
Dan Goodliffe
2023-04-29
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Define our own enum for texture mapmode
Dan Goodliffe
2023-04-14
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Externalise a neater definition of TGAHead
Dan Goodliffe
2023-04-14
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No need to pass size around, we can get it back from the texture
Dan Goodliffe
2023-04-14
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Add TextureAtlas class as an extension of Texture
Dan Goodliffe
2023-04-13
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Allow specifiying the texture type/target
Dan Goodliffe
2023-03-16
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Texture member to save the texture as a TGA
Dan Goodliffe
2023-03-15
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Add support for setting Texture options on construction
Dan Goodliffe
2023-03-15
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Support saving a normals texture
Dan Goodliffe
2022-12-11
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Support saving textures with different output types
Dan Goodliffe
2022-12-11
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Support saving a depth texture
Dan Goodliffe
2022-12-04
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Somewhat dirty but functional helper to save a texture
Dan Goodliffe
2022-11-01
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Useful for debugging and not much else.
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Setting texture unit on bind
Dan Goodliffe
2022-10-30
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Always sets the target unit before binding, allows specifying the unit
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Fix const correctness of Texture from raw data
Dan Goodliffe
2022-10-14
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Allow creating a texture directly from an dimensions and pixel data
Dan Goodliffe
2022-10-14
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Allow creating a texture directly from an Image
Dan Goodliffe
2022-10-13
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Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
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Cache allows multiple key parts
Dan Goodliffe
2022-01-01
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Don't forward declare Cache
Dan Goodliffe
2022-01-01
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Generic solution for glGen/glDel arrays, then tidy-up the uses
Dan Goodliffe
2022-01-01
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Restructure to allow a resource path and testing
Dan Goodliffe
2021-02-04
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Move texture cache to Texture class
Dan Goodliffe
2021-01-25
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Big reshuffle
Dan Goodliffe
2021-01-17
Fixes code quality warnings now picked up.