Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Support saving a depth texture | Dan Goodliffe | 2022-12-04 |
* | Somewhat dirty but functional helper to save a texture | Dan Goodliffe | 2022-11-01 |
* | Setting texture unit on bind | Dan Goodliffe | 2022-10-30 |
* | Fix const correctness of Texture from raw data | Dan Goodliffe | 2022-10-14 |
* | Allow creating a texture directly from an dimensions and pixel data | Dan Goodliffe | 2022-10-14 |
* | Allow creating a texture directly from an Image | Dan Goodliffe | 2022-10-13 |
* | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
* | Cache allows multiple key parts | Dan Goodliffe | 2022-01-01 |
* | Don't forward declare Cache | Dan Goodliffe | 2022-01-01 |
* | Generic solution for glGen/glDel arrays, then tidy-up the uses | Dan Goodliffe | 2022-01-01 |
* | Restructure to allow a resource path and testing | Dan Goodliffe | 2021-02-04 |
* | Move texture cache to Texture class | Dan Goodliffe | 2021-01-25 |
* | Big reshuffle | Dan Goodliffe | 2021-01-17 |