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#pragma once
#include <cache.h>
#include <filesystem>
#include <glArrays.h>
#include <glm/fwd.hpp>
// IWYU pragma: no_forward_declare Cache
class Image;
class Texture {
public:
explicit Texture(const std::filesystem::path & fileName);
explicit Texture(const Image & image);
explicit Texture(GLsizei width, GLsizei height, const void * data);
static Cache<Texture, std::filesystem::path> cachedTexture;
void bind(GLenum unit = GL_TEXTURE0) const;
static void save(const glTexture &, const glm::ivec2 & size, const char * path);
static void saveDepth(const glTexture &, const glm::ivec2 & size, const char * path);
private:
static void save(const glTexture &, GLenum, const glm::ivec2 & size, unsigned short channels, const char * path,
short tgaFormat);
glTexture m_texture;
};
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