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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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gfx
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texture.cpp
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Author
Age
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Dunno how, but some DOS new lines got in here!
Dan Goodliffe
2023-04-29
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Write applicable Texture Options into texture atlas texture data
Dan Goodliffe
2023-04-14
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Define our own enum for texture mapmode
Dan Goodliffe
2023-04-14
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Set GL_PACK_ALIGNMENT before saving texture to fit buffer correctly
Dan Goodliffe
2023-04-14
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Externalise a neater definition of TGAHead
Dan Goodliffe
2023-04-14
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No need to pass size around, we can get it back from the texture
Dan Goodliffe
2023-04-14
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Add TextureAtlas class as an extension of Texture
Dan Goodliffe
2023-04-13
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Allow specifiying the texture type/target
Dan Goodliffe
2023-03-16
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Texture member to save the texture as a TGA
Dan Goodliffe
2023-03-15
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Add support for setting Texture options on construction
Dan Goodliffe
2023-03-15
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Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
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Support saving a normals texture
Dan Goodliffe
2022-12-11
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Support saving textures with different output types
Dan Goodliffe
2022-12-11
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Add a mini C filesystem wrapper library with mmap support
Dan Goodliffe
2022-12-11
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Save texture to TGA using mmap
Dan Goodliffe
2022-12-09
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Support saving a depth texture
Dan Goodliffe
2022-12-04
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Simplified texture save
Dan Goodliffe
2022-11-18
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Refactor for per window context and more setup to the right places
Dan Goodliffe
2022-11-14
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Somewhat dirty but functional helper to save a texture
Dan Goodliffe
2022-11-01
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Setting texture unit on bind
Dan Goodliffe
2022-10-30
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Fix const correctness of Texture from raw data
Dan Goodliffe
2022-10-14
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Allow creating a texture directly from an dimensions and pixel data
Dan Goodliffe
2022-10-14
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Allow creating a texture directly from an Image
Dan Goodliffe
2022-10-13
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Cache allows multiple key parts
Dan Goodliffe
2022-01-01
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Generic solution for glGen/glDel arrays, then tidy-up the uses
Dan Goodliffe
2022-01-01
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Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
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Include stb directly
Dan Goodliffe
2021-11-25
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Restructure to allow a resource path and testing
Dan Goodliffe
2021-02-04
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Remove magic number and float flags from texture loader
Dan Goodliffe
2021-01-26
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Move texture cache to Texture class
Dan Goodliffe
2021-01-25
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Big reshuffle
Dan Goodliffe
2021-01-17