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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-16 23:21:25 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-16 23:21:25 +0000 |
commit | 393eba5f9f72fdec566b1d6771d40916793c2bc1 (patch) | |
tree | fdd342d5f5b5ea153df75a669d841985b8f1e527 /gfx/models/texture.cpp | |
parent | Populate super texture with fragments (diff) | |
download | ilt-393eba5f9f72fdec566b1d6771d40916793c2bc1.tar.bz2 ilt-393eba5f9f72fdec566b1d6771d40916793c2bc1.tar.xz ilt-393eba5f9f72fdec566b1d6771d40916793c2bc1.zip |
Allow specifiying the texture type/target
Diffstat (limited to 'gfx/models/texture.cpp')
-rw-r--r-- | gfx/models/texture.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/gfx/models/texture.cpp b/gfx/models/texture.cpp index 639ae0f..efc76e1 100644 --- a/gfx/models/texture.cpp +++ b/gfx/models/texture.cpp @@ -24,24 +24,24 @@ Texture::Texture(const Image & tex, TextureOptions to) : Texture::Texture(GLsizei width, GLsizei height, TextureOptions to) : Texture {width, height, nullptr, to} { }
-Texture::Texture(GLsizei width, GLsizei height, const void * data, TextureOptions to)
+Texture::Texture(GLsizei width, GLsizei height, const void * data, TextureOptions to) : type {to.type}
{
- glBindTexture(GL_TEXTURE_2D, m_texture);
+ glBindTexture(type, m_texture);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, to.wrap);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, to.wrap);
+ glTexParameteri(type, GL_TEXTURE_WRAP_S, to.wrap);
+ glTexParameteri(type, GL_TEXTURE_WRAP_T, to.wrap);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, to.minFilter);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, to.magFilter);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
+ glTexParameteri(type, GL_TEXTURE_MIN_FILTER, to.minFilter);
+ glTexParameteri(type, GL_TEXTURE_MAG_FILTER, to.magFilter);
+ glTexImage2D(type, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
}
void
Texture::bind(GLenum unit) const
{
glActiveTexture(unit);
- glBindTexture(GL_TEXTURE_2D, m_texture);
+ glBindTexture(type, m_texture);
}
void
|