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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-29 18:50:02 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-29 18:50:02 +0100 |
commit | 4fb3a5ae0f53a6fa3f4901f92e64f1de8d2dbb17 (patch) | |
tree | 6f4bd0c999e3b4a11410aed234622e80842261ad /gfx/models/texture.cpp | |
parent | Lookup material details once in the vertex shader (diff) | |
download | ilt-4fb3a5ae0f53a6fa3f4901f92e64f1de8d2dbb17.tar.bz2 ilt-4fb3a5ae0f53a6fa3f4901f92e64f1de8d2dbb17.tar.xz ilt-4fb3a5ae0f53a6fa3f4901f92e64f1de8d2dbb17.zip |
Dunno how, but some DOS new lines got in here!
Diffstat (limited to 'gfx/models/texture.cpp')
-rw-r--r-- | gfx/models/texture.cpp | 300 |
1 files changed, 150 insertions, 150 deletions
diff --git a/gfx/models/texture.cpp b/gfx/models/texture.cpp index e014f80..3003319 100644 --- a/gfx/models/texture.cpp +++ b/gfx/models/texture.cpp @@ -1,150 +1,150 @@ -#include "texture.h"
-#include "glArrays.h"
-#include "tga.h"
-#include <GL/glew.h>
-#include <cache.h>
-#include <fcntl.h>
-#include <filesystem.h>
-#include <gfx/image.h>
-#include <glm/geometric.hpp>
-#include <resource.h>
-#include <stb/stb_image.h>
-#include <sys/mman.h>
-
-Cache<Texture, std::filesystem::path> Texture::cachedTexture;
-
-GLint
-TextureOptions::glMapMode(TextureOptions::MapMode mm)
-{
- switch (mm) {
- case MapMode::Repeat:
- return GL_REPEAT;
- case MapMode::Clamp:
- return GL_CLAMP_TO_EDGE;
- case MapMode::Mirror:
- return GL_MIRRORED_REPEAT;
- default:
- throw std::domain_error("Invalid MapMode value");
- }
-}
-
-Texture::Texture(const std::filesystem::path & fileName, TextureOptions to) :
- Texture {Image {Resource::mapPath(fileName).c_str(), STBI_rgb_alpha}, to}
-{
-}
-
-Texture::Texture(const Image & tex, TextureOptions to) :
- Texture {static_cast<GLsizei>(tex.width), static_cast<GLsizei>(tex.height), tex.data.data(), to}
-{
-}
-
-Texture::Texture(GLsizei width, GLsizei height, TextureOptions to) : Texture {width, height, nullptr, to} { }
-
-Texture::Texture(GLsizei width, GLsizei height, const void * data, TextureOptions to) : type {to.type}
-{
- glBindTexture(type, m_texture);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- glTexParameteri(type, GL_TEXTURE_WRAP_S, TextureOptions::glMapMode(to.wrapU));
- glTexParameteri(type, GL_TEXTURE_WRAP_T, TextureOptions::glMapMode(to.wrapV));
-
- glTexParameteri(type, GL_TEXTURE_MIN_FILTER, to.minFilter);
- glTexParameteri(type, GL_TEXTURE_MAG_FILTER, to.magFilter);
- glTexImage2D(type, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
-}
-
-void
-Texture::bind(GLenum unit) const
-{
- glActiveTexture(unit);
- glBindTexture(type, m_texture);
-}
-
-glm::ivec2
-Texture::getSize(const glTexture & texture)
-{
- glm::ivec2 size;
- glGetTextureLevelParameteriv(texture, 0, GL_TEXTURE_WIDTH, &size.x);
- glGetTextureLevelParameteriv(texture, 0, GL_TEXTURE_HEIGHT, &size.y);
- return size;
-}
-
-void
-Texture::save(
- const glTexture & texture, GLenum format, GLenum type, uint8_t channels, const char * path, uint8_t tgaFormat)
-{
- const auto size = getSize(texture);
- const size_t dataSize = (static_cast<size_t>(size.x * size.y * channels));
- const size_t fileSize = dataSize + sizeof(TGAHead);
-
- filesystem::fh out {path, O_RDWR | O_CREAT, 0660};
- out.truncate(fileSize);
- auto tga = out.mmap(fileSize, 0, PROT_WRITE, MAP_SHARED);
- *tga.get<TGAHead>() = {
- .format = tgaFormat,
- .size = size,
- .pixelDepth = static_cast<uint8_t>(8 * channels),
- };
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
- glGetTextureImage(texture, 0, format, type, static_cast<GLsizei>(dataSize), tga.get<TGAHead>() + 1);
- tga.msync(MS_ASYNC);
-}
-
-void
-Texture::save(const char * path) const
-{
- save(m_texture, GL_BGR, GL_UNSIGNED_BYTE, 3, path, 2);
-}
-
-void
-Texture::save(const glTexture & texture, const char * path)
-{
- save(texture, GL_BGR, GL_UNSIGNED_BYTE, 3, path, 2);
-}
-
-void
-Texture::saveDepth(const glTexture & texture, const char * path)
-{
- save(texture, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 1, path, 3);
-}
-
-void
-Texture::saveNormal(const glTexture & texture, const char * path)
-{
- save(texture, GL_BGR, GL_BYTE, 3, path, 2);
-}
-
-TextureAtlas::TextureAtlas(GLsizei width, GLsizei height, GLuint count) : Texture(width, height, nullptr, {})
-{
- glBindTexture(GL_TEXTURE_RECTANGLE, m_atlas);
-
- glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA16UI, 2, static_cast<GLsizei>(count), 0, GL_RGBA_INTEGER,
- GL_UNSIGNED_BYTE, nullptr);
-}
-
-void
-TextureAtlas::bind(GLenum unit) const
-{
- Texture::bind(unit);
- glActiveTexture(unit + 1);
- glBindTexture(GL_TEXTURE_RECTANGLE, m_atlas);
-}
-
-GLuint
-TextureAtlas::add(glm::ivec2 position, glm::ivec2 size, void * data, TextureOptions to)
-{
- glTextureSubImage2D(m_texture, 0, position.x, position.y, size.x, size.y, GL_RGBA, GL_UNSIGNED_BYTE, data);
- struct Material {
- glm::vec<2, uint16_t> position, size;
- TextureOptions::MapMode wrapU;
- TextureOptions::MapMode wrapV;
- } material {position, size, to.wrapU, to.wrapV};
- static_assert(sizeof(Material) <= 32);
- glTextureSubImage2D(m_atlas, 0, 0, static_cast<GLsizei>(used), 2, 1, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, &material);
- return ++used;
-}
+#include "texture.h" +#include "glArrays.h" +#include "tga.h" +#include <GL/glew.h> +#include <cache.h> +#include <fcntl.h> +#include <filesystem.h> +#include <gfx/image.h> +#include <glm/geometric.hpp> +#include <resource.h> +#include <stb/stb_image.h> +#include <sys/mman.h> + +Cache<Texture, std::filesystem::path> Texture::cachedTexture; + +GLint +TextureOptions::glMapMode(TextureOptions::MapMode mm) +{ + switch (mm) { + case MapMode::Repeat: + return GL_REPEAT; + case MapMode::Clamp: + return GL_CLAMP_TO_EDGE; + case MapMode::Mirror: + return GL_MIRRORED_REPEAT; + default: + throw std::domain_error("Invalid MapMode value"); + } +} + +Texture::Texture(const std::filesystem::path & fileName, TextureOptions to) : + Texture {Image {Resource::mapPath(fileName).c_str(), STBI_rgb_alpha}, to} +{ +} + +Texture::Texture(const Image & tex, TextureOptions to) : + Texture {static_cast<GLsizei>(tex.width), static_cast<GLsizei>(tex.height), tex.data.data(), to} +{ +} + +Texture::Texture(GLsizei width, GLsizei height, TextureOptions to) : Texture {width, height, nullptr, to} { } + +Texture::Texture(GLsizei width, GLsizei height, const void * data, TextureOptions to) : type {to.type} +{ + glBindTexture(type, m_texture); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + glTexParameteri(type, GL_TEXTURE_WRAP_S, TextureOptions::glMapMode(to.wrapU)); + glTexParameteri(type, GL_TEXTURE_WRAP_T, TextureOptions::glMapMode(to.wrapV)); + + glTexParameteri(type, GL_TEXTURE_MIN_FILTER, to.minFilter); + glTexParameteri(type, GL_TEXTURE_MAG_FILTER, to.magFilter); + glTexImage2D(type, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); +} + +void +Texture::bind(GLenum unit) const +{ + glActiveTexture(unit); + glBindTexture(type, m_texture); +} + +glm::ivec2 +Texture::getSize(const glTexture & texture) +{ + glm::ivec2 size; + glGetTextureLevelParameteriv(texture, 0, GL_TEXTURE_WIDTH, &size.x); + glGetTextureLevelParameteriv(texture, 0, GL_TEXTURE_HEIGHT, &size.y); + return size; +} + +void +Texture::save( + const glTexture & texture, GLenum format, GLenum type, uint8_t channels, const char * path, uint8_t tgaFormat) +{ + const auto size = getSize(texture); + const size_t dataSize = (static_cast<size_t>(size.x * size.y * channels)); + const size_t fileSize = dataSize + sizeof(TGAHead); + + filesystem::fh out {path, O_RDWR | O_CREAT, 0660}; + out.truncate(fileSize); + auto tga = out.mmap(fileSize, 0, PROT_WRITE, MAP_SHARED); + *tga.get<TGAHead>() = { + .format = tgaFormat, + .size = size, + .pixelDepth = static_cast<uint8_t>(8 * channels), + }; + glPixelStorei(GL_PACK_ALIGNMENT, 1); + glGetTextureImage(texture, 0, format, type, static_cast<GLsizei>(dataSize), tga.get<TGAHead>() + 1); + tga.msync(MS_ASYNC); +} + +void +Texture::save(const char * path) const +{ + save(m_texture, GL_BGR, GL_UNSIGNED_BYTE, 3, path, 2); +} + +void +Texture::save(const glTexture & texture, const char * path) +{ + save(texture, GL_BGR, GL_UNSIGNED_BYTE, 3, path, 2); +} + +void +Texture::saveDepth(const glTexture & texture, const char * path) +{ + save(texture, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 1, path, 3); +} + +void +Texture::saveNormal(const glTexture & texture, const char * path) +{ + save(texture, GL_BGR, GL_BYTE, 3, path, 2); +} + +TextureAtlas::TextureAtlas(GLsizei width, GLsizei height, GLuint count) : Texture(width, height, nullptr, {}) +{ + glBindTexture(GL_TEXTURE_RECTANGLE, m_atlas); + + glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA16UI, 2, static_cast<GLsizei>(count), 0, GL_RGBA_INTEGER, + GL_UNSIGNED_BYTE, nullptr); +} + +void +TextureAtlas::bind(GLenum unit) const +{ + Texture::bind(unit); + glActiveTexture(unit + 1); + glBindTexture(GL_TEXTURE_RECTANGLE, m_atlas); +} + +GLuint +TextureAtlas::add(glm::ivec2 position, glm::ivec2 size, void * data, TextureOptions to) +{ + glTextureSubImage2D(m_texture, 0, position.x, position.y, size.x, size.y, GL_RGBA, GL_UNSIGNED_BYTE, data); + struct Material { + glm::vec<2, uint16_t> position, size; + TextureOptions::MapMode wrapU; + TextureOptions::MapMode wrapV; + } material {position, size, to.wrapU, to.wrapV}; + static_assert(sizeof(Material) <= 32); + glTextureSubImage2D(m_atlas, 0, 0, static_cast<GLsizei>(used), 2, 1, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, &material); + return ++used; +} |