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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-29 18:50:02 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-29 18:50:02 +0100
commit4fb3a5ae0f53a6fa3f4901f92e64f1de8d2dbb17 (patch)
tree6f4bd0c999e3b4a11410aed234622e80842261ad /gfx/models/texture.cpp
parentLookup material details once in the vertex shader (diff)
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Dunno how, but some DOS new lines got in here!
Diffstat (limited to 'gfx/models/texture.cpp')
-rw-r--r--gfx/models/texture.cpp300
1 files changed, 150 insertions, 150 deletions
diff --git a/gfx/models/texture.cpp b/gfx/models/texture.cpp
index e014f80..3003319 100644
--- a/gfx/models/texture.cpp
+++ b/gfx/models/texture.cpp
@@ -1,150 +1,150 @@
-#include "texture.h"
-#include "glArrays.h"
-#include "tga.h"
-#include <GL/glew.h>
-#include <cache.h>
-#include <fcntl.h>
-#include <filesystem.h>
-#include <gfx/image.h>
-#include <glm/geometric.hpp>
-#include <resource.h>
-#include <stb/stb_image.h>
-#include <sys/mman.h>
-
-Cache<Texture, std::filesystem::path> Texture::cachedTexture;
-
-GLint
-TextureOptions::glMapMode(TextureOptions::MapMode mm)
-{
- switch (mm) {
- case MapMode::Repeat:
- return GL_REPEAT;
- case MapMode::Clamp:
- return GL_CLAMP_TO_EDGE;
- case MapMode::Mirror:
- return GL_MIRRORED_REPEAT;
- default:
- throw std::domain_error("Invalid MapMode value");
- }
-}
-
-Texture::Texture(const std::filesystem::path & fileName, TextureOptions to) :
- Texture {Image {Resource::mapPath(fileName).c_str(), STBI_rgb_alpha}, to}
-{
-}
-
-Texture::Texture(const Image & tex, TextureOptions to) :
- Texture {static_cast<GLsizei>(tex.width), static_cast<GLsizei>(tex.height), tex.data.data(), to}
-{
-}
-
-Texture::Texture(GLsizei width, GLsizei height, TextureOptions to) : Texture {width, height, nullptr, to} { }
-
-Texture::Texture(GLsizei width, GLsizei height, const void * data, TextureOptions to) : type {to.type}
-{
- glBindTexture(type, m_texture);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- glTexParameteri(type, GL_TEXTURE_WRAP_S, TextureOptions::glMapMode(to.wrapU));
- glTexParameteri(type, GL_TEXTURE_WRAP_T, TextureOptions::glMapMode(to.wrapV));
-
- glTexParameteri(type, GL_TEXTURE_MIN_FILTER, to.minFilter);
- glTexParameteri(type, GL_TEXTURE_MAG_FILTER, to.magFilter);
- glTexImage2D(type, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
-}
-
-void
-Texture::bind(GLenum unit) const
-{
- glActiveTexture(unit);
- glBindTexture(type, m_texture);
-}
-
-glm::ivec2
-Texture::getSize(const glTexture & texture)
-{
- glm::ivec2 size;
- glGetTextureLevelParameteriv(texture, 0, GL_TEXTURE_WIDTH, &size.x);
- glGetTextureLevelParameteriv(texture, 0, GL_TEXTURE_HEIGHT, &size.y);
- return size;
-}
-
-void
-Texture::save(
- const glTexture & texture, GLenum format, GLenum type, uint8_t channels, const char * path, uint8_t tgaFormat)
-{
- const auto size = getSize(texture);
- const size_t dataSize = (static_cast<size_t>(size.x * size.y * channels));
- const size_t fileSize = dataSize + sizeof(TGAHead);
-
- filesystem::fh out {path, O_RDWR | O_CREAT, 0660};
- out.truncate(fileSize);
- auto tga = out.mmap(fileSize, 0, PROT_WRITE, MAP_SHARED);
- *tga.get<TGAHead>() = {
- .format = tgaFormat,
- .size = size,
- .pixelDepth = static_cast<uint8_t>(8 * channels),
- };
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
- glGetTextureImage(texture, 0, format, type, static_cast<GLsizei>(dataSize), tga.get<TGAHead>() + 1);
- tga.msync(MS_ASYNC);
-}
-
-void
-Texture::save(const char * path) const
-{
- save(m_texture, GL_BGR, GL_UNSIGNED_BYTE, 3, path, 2);
-}
-
-void
-Texture::save(const glTexture & texture, const char * path)
-{
- save(texture, GL_BGR, GL_UNSIGNED_BYTE, 3, path, 2);
-}
-
-void
-Texture::saveDepth(const glTexture & texture, const char * path)
-{
- save(texture, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 1, path, 3);
-}
-
-void
-Texture::saveNormal(const glTexture & texture, const char * path)
-{
- save(texture, GL_BGR, GL_BYTE, 3, path, 2);
-}
-
-TextureAtlas::TextureAtlas(GLsizei width, GLsizei height, GLuint count) : Texture(width, height, nullptr, {})
-{
- glBindTexture(GL_TEXTURE_RECTANGLE, m_atlas);
-
- glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA16UI, 2, static_cast<GLsizei>(count), 0, GL_RGBA_INTEGER,
- GL_UNSIGNED_BYTE, nullptr);
-}
-
-void
-TextureAtlas::bind(GLenum unit) const
-{
- Texture::bind(unit);
- glActiveTexture(unit + 1);
- glBindTexture(GL_TEXTURE_RECTANGLE, m_atlas);
-}
-
-GLuint
-TextureAtlas::add(glm::ivec2 position, glm::ivec2 size, void * data, TextureOptions to)
-{
- glTextureSubImage2D(m_texture, 0, position.x, position.y, size.x, size.y, GL_RGBA, GL_UNSIGNED_BYTE, data);
- struct Material {
- glm::vec<2, uint16_t> position, size;
- TextureOptions::MapMode wrapU;
- TextureOptions::MapMode wrapV;
- } material {position, size, to.wrapU, to.wrapV};
- static_assert(sizeof(Material) <= 32);
- glTextureSubImage2D(m_atlas, 0, 0, static_cast<GLsizei>(used), 2, 1, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, &material);
- return ++used;
-}
+#include "texture.h"
+#include "glArrays.h"
+#include "tga.h"
+#include <GL/glew.h>
+#include <cache.h>
+#include <fcntl.h>
+#include <filesystem.h>
+#include <gfx/image.h>
+#include <glm/geometric.hpp>
+#include <resource.h>
+#include <stb/stb_image.h>
+#include <sys/mman.h>
+
+Cache<Texture, std::filesystem::path> Texture::cachedTexture;
+
+GLint
+TextureOptions::glMapMode(TextureOptions::MapMode mm)
+{
+ switch (mm) {
+ case MapMode::Repeat:
+ return GL_REPEAT;
+ case MapMode::Clamp:
+ return GL_CLAMP_TO_EDGE;
+ case MapMode::Mirror:
+ return GL_MIRRORED_REPEAT;
+ default:
+ throw std::domain_error("Invalid MapMode value");
+ }
+}
+
+Texture::Texture(const std::filesystem::path & fileName, TextureOptions to) :
+ Texture {Image {Resource::mapPath(fileName).c_str(), STBI_rgb_alpha}, to}
+{
+}
+
+Texture::Texture(const Image & tex, TextureOptions to) :
+ Texture {static_cast<GLsizei>(tex.width), static_cast<GLsizei>(tex.height), tex.data.data(), to}
+{
+}
+
+Texture::Texture(GLsizei width, GLsizei height, TextureOptions to) : Texture {width, height, nullptr, to} { }
+
+Texture::Texture(GLsizei width, GLsizei height, const void * data, TextureOptions to) : type {to.type}
+{
+ glBindTexture(type, m_texture);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ glTexParameteri(type, GL_TEXTURE_WRAP_S, TextureOptions::glMapMode(to.wrapU));
+ glTexParameteri(type, GL_TEXTURE_WRAP_T, TextureOptions::glMapMode(to.wrapV));
+
+ glTexParameteri(type, GL_TEXTURE_MIN_FILTER, to.minFilter);
+ glTexParameteri(type, GL_TEXTURE_MAG_FILTER, to.magFilter);
+ glTexImage2D(type, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
+}
+
+void
+Texture::bind(GLenum unit) const
+{
+ glActiveTexture(unit);
+ glBindTexture(type, m_texture);
+}
+
+glm::ivec2
+Texture::getSize(const glTexture & texture)
+{
+ glm::ivec2 size;
+ glGetTextureLevelParameteriv(texture, 0, GL_TEXTURE_WIDTH, &size.x);
+ glGetTextureLevelParameteriv(texture, 0, GL_TEXTURE_HEIGHT, &size.y);
+ return size;
+}
+
+void
+Texture::save(
+ const glTexture & texture, GLenum format, GLenum type, uint8_t channels, const char * path, uint8_t tgaFormat)
+{
+ const auto size = getSize(texture);
+ const size_t dataSize = (static_cast<size_t>(size.x * size.y * channels));
+ const size_t fileSize = dataSize + sizeof(TGAHead);
+
+ filesystem::fh out {path, O_RDWR | O_CREAT, 0660};
+ out.truncate(fileSize);
+ auto tga = out.mmap(fileSize, 0, PROT_WRITE, MAP_SHARED);
+ *tga.get<TGAHead>() = {
+ .format = tgaFormat,
+ .size = size,
+ .pixelDepth = static_cast<uint8_t>(8 * channels),
+ };
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+ glGetTextureImage(texture, 0, format, type, static_cast<GLsizei>(dataSize), tga.get<TGAHead>() + 1);
+ tga.msync(MS_ASYNC);
+}
+
+void
+Texture::save(const char * path) const
+{
+ save(m_texture, GL_BGR, GL_UNSIGNED_BYTE, 3, path, 2);
+}
+
+void
+Texture::save(const glTexture & texture, const char * path)
+{
+ save(texture, GL_BGR, GL_UNSIGNED_BYTE, 3, path, 2);
+}
+
+void
+Texture::saveDepth(const glTexture & texture, const char * path)
+{
+ save(texture, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 1, path, 3);
+}
+
+void
+Texture::saveNormal(const glTexture & texture, const char * path)
+{
+ save(texture, GL_BGR, GL_BYTE, 3, path, 2);
+}
+
+TextureAtlas::TextureAtlas(GLsizei width, GLsizei height, GLuint count) : Texture(width, height, nullptr, {})
+{
+ glBindTexture(GL_TEXTURE_RECTANGLE, m_atlas);
+
+ glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA16UI, 2, static_cast<GLsizei>(count), 0, GL_RGBA_INTEGER,
+ GL_UNSIGNED_BYTE, nullptr);
+}
+
+void
+TextureAtlas::bind(GLenum unit) const
+{
+ Texture::bind(unit);
+ glActiveTexture(unit + 1);
+ glBindTexture(GL_TEXTURE_RECTANGLE, m_atlas);
+}
+
+GLuint
+TextureAtlas::add(glm::ivec2 position, glm::ivec2 size, void * data, TextureOptions to)
+{
+ glTextureSubImage2D(m_texture, 0, position.x, position.y, size.x, size.y, GL_RGBA, GL_UNSIGNED_BYTE, data);
+ struct Material {
+ glm::vec<2, uint16_t> position, size;
+ TextureOptions::MapMode wrapU;
+ TextureOptions::MapMode wrapV;
+ } material {position, size, to.wrapU, to.wrapV};
+ static_assert(sizeof(Material) <= 32);
+ glTextureSubImage2D(m_atlas, 0, 0, static_cast<GLsizei>(used), 2, 1, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, &material);
+ return ++used;
+}