| Commit message (Expand) | Author | Age |
... | |
* | Send position and rotation matrix to GPU separately | Dan Goodliffe | 2023-11-13 |
* | Refactor BufferedLocationT to use a callback | Dan Goodliffe | 2023-11-11 |
* | Add BufferedLocation method for getting the rotation only transform | Dan Goodliffe | 2023-11-11 |
* | Fix definition of shadowMapRegions | Dan Goodliffe | 2023-11-09 |
* | WIP typedefing just about everything else | Dan Goodliffe | 2023-11-09 |
* | WIP typedefing all the things - sources | Dan Goodliffe | 2023-11-09 |
* | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 |
* | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
* | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 |
* | Make Mesh into a template to support any vertex type | Dan Goodliffe | 2023-05-10 |
* | Templated BufferedLocation and single buffer storage for RVC locations | Dan Goodliffe | 2023-05-06 |
* | Refactor InstanceVertices in terms of glContainer | Dan Goodliffe | 2023-05-01 |
* | Reformat with new clang-format 16 | Dan Goodliffe | 2023-04-29 |
* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
* | Dunno how, but some DOS new lines got in here! | Dan Goodliffe | 2023-04-29 |
* | Lookup material details once in the vertex shader | Dan Goodliffe | 2023-04-27 |
* | Point shaders (shadows) can all share the same implementation now in a single... | Dan Goodliffe | 2023-04-26 |
* | Point shaders can all share the same implementation now in a single place | Dan Goodliffe | 2023-04-26 |
* | Pop and complete instanced shadow support | Dan Goodliffe | 2023-04-26 |
* | Add BufferedLocation | Dan Goodliffe | 2023-04-23 |
* | Assert the buffer is actually mapped | Dan Goodliffe | 2023-04-23 |
* | Keep the instance unused vector sorted and binary search it | Dan Goodliffe | 2023-04-22 |
* | Don't fill the instances unused vector unnecessarily | Dan Goodliffe | 2023-04-22 |
* | Test instancing automatic unmap when count is called, add some nodiscard | Dan Goodliffe | 2023-04-22 |
* | Streamline the instancing maintenance | Dan Goodliffe | 2023-04-22 |
* | Fix the instancing maintenance | Dan Goodliffe | 2023-04-22 |
* | Instances buffer data needs to be unmapped before use | Dan Goodliffe | 2023-04-21 |
* | Expose bufferName and count from InstanceVertices | Dan Goodliffe | 2023-04-20 |
* | Support setting vertex attrib divisor | Dan Goodliffe | 2023-04-19 |
* | Enable all vertex array attribs configured by vertexAttribFunc | Dan Goodliffe | 2023-04-19 |
* | Persist vertexArrayId across multiple calls | Dan Goodliffe | 2023-04-19 |
* | Add basic instanced shader to those which get the viewProjection configured | Dan Goodliffe | 2023-04-19 |
* | Fix type of basic instanced shader | Dan Goodliffe | 2023-04-19 |
* | Fix location of model matrix in vertex shader | Dan Goodliffe | 2023-04-18 |
* | Specialize vertexAttribFunc for matrices because there's an upper limit of si... | Dan Goodliffe | 2023-04-18 |
* | Separate storing of mesh vertex/index data from configuring VAO | Dan Goodliffe | 2023-04-17 |
* | Revamp how VertexArrayObject configures attributes and data | Dan Goodliffe | 2023-04-17 |
* | Fix up the way spotlight shader works | Dan Goodliffe | 2023-04-17 |
* | First cut of instance vertices and proxy | Dan Goodliffe | 2023-04-17 |
* | Add the dynamicPoint shader for instancing | Dan Goodliffe | 2023-04-15 |
* | Rename lots of shader files | Dan Goodliffe | 2023-04-15 |
* | Handle different mapmodes in basic shader | Dan Goodliffe | 2023-04-14 |
* | Rename clear to opaque as its 1 for solid | Dan Goodliffe | 2023-04-13 |
* | Adjust gl_FragDepth according to texel opacity | Dan Goodliffe | 2023-04-13 |
* | Update shaders to use material to conditionally lookup sub-texture in the atlas | Dan Goodliffe | 2023-04-13 |
* | Fix submitting of integer values via vertex arrays | Dan Goodliffe | 2023-04-13 |
* | Move the vertex/fragment shader interface for materials into an include | Dan Goodliffe | 2023-04-11 |
* | Move lots of common glsl interface to include files | Dan Goodliffe | 2023-04-11 |
* | Remove (as yet) unused members from Camera | Dan Goodliffe | 2023-03-19 |
* | Basic fragment ahader should use final colour to determine clear flag | Dan Goodliffe | 2023-03-14 |