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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-29 19:07:11 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-29 19:07:11 +0100
commit5a0b3927a33807cca4c77c40eb873f8a3b51b0b0 (patch)
tree4af0585ee8f8f468ab10c0a4fe9994fb30b79599 /gfx/gl
parentDunno how, but some DOS new lines got in here! (diff)
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Drop .hpp for header only things
Half of them acquired a .cpp part anyway
Diffstat (limited to 'gfx/gl')
-rw-r--r--gfx/gl/bufferedLocation.cpp2
-rw-r--r--gfx/gl/bufferedLocation.h2
-rw-r--r--gfx/gl/camera.cpp4
-rw-r--r--gfx/gl/camera.h2
-rw-r--r--gfx/gl/instanceVertices.h2
-rw-r--r--gfx/gl/program.cpp2
-rw-r--r--gfx/gl/program.h4
-rw-r--r--gfx/gl/sceneProvider.h2
-rw-r--r--gfx/gl/sceneRenderer.cpp2
-rw-r--r--gfx/gl/sceneShader.cpp4
-rw-r--r--gfx/gl/shader.h2
-rw-r--r--gfx/gl/shadowMapper.cpp6
-rw-r--r--gfx/gl/vertexArrayObject.h (renamed from gfx/gl/vertexArrayObject.hpp)6
13 files changed, 20 insertions, 20 deletions
diff --git a/gfx/gl/bufferedLocation.cpp b/gfx/gl/bufferedLocation.cpp
index 4484053..7027b4c 100644
--- a/gfx/gl/bufferedLocation.cpp
+++ b/gfx/gl/bufferedLocation.cpp
@@ -1,5 +1,5 @@
#include "bufferedLocation.h"
-#include "location.hpp"
+#include "location.h"
#include "maths.h"
#include <glm/gtx/transform.hpp>
diff --git a/gfx/gl/bufferedLocation.h b/gfx/gl/bufferedLocation.h
index cf7afed..6d148cd 100644
--- a/gfx/gl/bufferedLocation.h
+++ b/gfx/gl/bufferedLocation.h
@@ -1,7 +1,7 @@
#pragma once
#include "instanceVertices.h"
-#include "location.hpp"
+#include "location.h"
#include <glm/mat4x4.hpp>
#include <glm/vec3.hpp>
diff --git a/gfx/gl/camera.cpp b/gfx/gl/camera.cpp
index 5b7269e..f642423 100644
--- a/gfx/gl/camera.cpp
+++ b/gfx/gl/camera.cpp
@@ -1,9 +1,9 @@
#include "camera.h"
-#include <collections.hpp>
+#include <collections.h>
#include <glm/gtx/intersect.hpp> // IWYU pragma: keep
#include <glm/gtx/transform.hpp> // IWYU pragma: keep
#include <maths.h>
-#include <ray.hpp>
+#include <ray.h>
Camera::Camera(glm::vec3 pos, float fov, float aspect, float zNear, float zFar) :
position {pos}, forward {::north}, up {::up}, near {zNear}, far {zFar}, projection {glm::perspective(
diff --git a/gfx/gl/camera.h b/gfx/gl/camera.h
index 5c168e7..3f1c3a7 100644
--- a/gfx/gl/camera.h
+++ b/gfx/gl/camera.h
@@ -2,7 +2,7 @@
#include <glm/glm.hpp>
#include <maths.h>
-#include <ray.hpp>
+#include <ray.h>
class Camera {
public:
diff --git a/gfx/gl/instanceVertices.h b/gfx/gl/instanceVertices.h
index 8bb2f21..9df6e12 100644
--- a/gfx/gl/instanceVertices.h
+++ b/gfx/gl/instanceVertices.h
@@ -4,7 +4,7 @@
#include <cassert>
#include <iterator>
#include <span>
-#include <special_members.hpp>
+#include <special_members.h>
#include <utility>
#include <vector>
diff --git a/gfx/gl/program.cpp b/gfx/gl/program.cpp
index 7791e3e..0b60eaa 100644
--- a/gfx/gl/program.cpp
+++ b/gfx/gl/program.cpp
@@ -2,7 +2,7 @@
#include "shader.h"
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/transform.hpp>
-#include <location.hpp>
+#include <location.h>
#include <maths.h>
void
diff --git a/gfx/gl/program.h b/gfx/gl/program.h
index 787a53c..2708ff0 100644
--- a/gfx/gl/program.h
+++ b/gfx/gl/program.h
@@ -2,9 +2,9 @@
#include "shader.h"
#include <GL/glew.h>
-#include <glRef.hpp>
+#include <glRef.h>
#include <glm/mat4x4.hpp>
-#include <special_members.hpp>
+#include <special_members.h>
class Location;
diff --git a/gfx/gl/sceneProvider.h b/gfx/gl/sceneProvider.h
index 1d9ba57..f5e8e99 100644
--- a/gfx/gl/sceneProvider.h
+++ b/gfx/gl/sceneProvider.h
@@ -1,6 +1,6 @@
#pragma once
-#include <special_members.hpp>
+#include <special_members.h>
class SceneRenderer;
class ShadowMapper;
diff --git a/gfx/gl/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp
index 6542bea..aa9453a 100644
--- a/gfx/gl/sceneRenderer.cpp
+++ b/gfx/gl/sceneRenderer.cpp
@@ -1,6 +1,6 @@
#include "sceneRenderer.h"
#include "maths.h"
-#include "vertexArrayObject.hpp"
+#include "vertexArrayObject.h"
#include <gfx/gl/shaders/fs-directionalLight.h>
#include <gfx/gl/shaders/fs-lighting.h>
#include <gfx/gl/shaders/vs-lighting.h>
diff --git a/gfx/gl/sceneShader.cpp b/gfx/gl/sceneShader.cpp
index 00d9826..1354611 100644
--- a/gfx/gl/sceneShader.cpp
+++ b/gfx/gl/sceneShader.cpp
@@ -13,10 +13,10 @@
#include <gfx/gl/shaders/vs-pointLight.h>
#include <gfx/gl/shaders/vs-spotLight.h>
#include <gfx/gl/shaders/vs-water.h>
-#include <gfx/gl/vertexArrayObject.hpp>
+#include <gfx/gl/vertexArrayObject.h>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/transform.hpp>
-#include <location.hpp>
+#include <location.h>
#include <maths.h>
SceneShader::SceneShader() :
diff --git a/gfx/gl/shader.h b/gfx/gl/shader.h
index c1e3981..cb8065b 100644
--- a/gfx/gl/shader.h
+++ b/gfx/gl/shader.h
@@ -1,7 +1,7 @@
#pragma once
#include <GL/glew.h>
-#include <glRef.hpp>
+#include <glRef.h>
#include <optional>
#include <string_view>
diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp
index 9f1e420..55d986c 100644
--- a/gfx/gl/shadowMapper.cpp
+++ b/gfx/gl/shadowMapper.cpp
@@ -1,14 +1,14 @@
#include "shadowMapper.h"
#include "camera.h"
-#include "collections.hpp"
+#include "collections.h"
#include "gfx/gl/shaders/vs-shadowDynamicPoint.h"
#include "gfx/gl/shaders/vs-shadowDynamicPointInst.h"
#include "gfx/gl/shaders/vs-shadowFixedPoint.h"
-#include "location.hpp"
+#include "location.h"
#include "maths.h"
#include "sceneProvider.h"
#include "sceneShader.h"
-#include "sorting.hpp"
+#include "sorting.h"
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/transform.hpp>
#include <glm/matrix.hpp>
diff --git a/gfx/gl/vertexArrayObject.hpp b/gfx/gl/vertexArrayObject.h
index 7ded03e..085cba6 100644
--- a/gfx/gl/vertexArrayObject.hpp
+++ b/gfx/gl/vertexArrayObject.h
@@ -1,8 +1,8 @@
#pragma once
-#include "collections.hpp"
-#include "gl_traits.hpp"
-#include "special_members.hpp"
+#include "collections.h"
+#include "gl_traits.h"
+#include "special_members.h"
#include <GL/glew.h>
class VertexArrayObject {