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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-29 18:50:02 +0100 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-29 18:50:02 +0100 |
commit | 4fb3a5ae0f53a6fa3f4901f92e64f1de8d2dbb17 (patch) | |
tree | 6f4bd0c999e3b4a11410aed234622e80842261ad /gfx/gl | |
parent | Lookup material details once in the vertex shader (diff) | |
download | ilt-4fb3a5ae0f53a6fa3f4901f92e64f1de8d2dbb17.tar.bz2 ilt-4fb3a5ae0f53a6fa3f4901f92e64f1de8d2dbb17.tar.xz ilt-4fb3a5ae0f53a6fa3f4901f92e64f1de8d2dbb17.zip |
Dunno how, but some DOS new lines got in here!
Diffstat (limited to 'gfx/gl')
-rw-r--r-- | gfx/gl/camera.h | 156 |
1 files changed, 78 insertions, 78 deletions
diff --git a/gfx/gl/camera.h b/gfx/gl/camera.h index b5611f8..5c168e7 100644 --- a/gfx/gl/camera.h +++ b/gfx/gl/camera.h @@ -1,78 +1,78 @@ -#pragma once
-
-#include <glm/glm.hpp>
-#include <maths.h>
-#include <ray.hpp>
-
-class Camera {
-public:
- Camera(glm::vec3 pos, float fov, float aspect, float zNear, float zFar);
-
- [[nodiscard]] glm::mat4
- getViewProjection() const
- {
- return viewProjection;
- }
- [[nodiscard]] Ray unProject(const glm::vec2 &) const;
-
- void
- setPosition(const glm::vec3 & p)
- {
- position = p;
- updateView();
- }
- void
- setForward(const glm::vec3 & f)
- {
- setForward(f, upFromForward(f));
- }
- void
- setForward(const glm::vec3 & f, const glm::vec3 & u)
- {
- forward = f;
- up = u;
- updateView();
- }
- void
- setView(const glm::vec3 & p, const glm::vec3 & f)
- {
- position = p;
- setForward(f);
- }
- void
- setView(const glm::vec3 & p, const glm::vec3 & f, const glm::vec3 & u)
- {
- position = p;
- setView(f, u);
- }
- void
- lookAt(const glm::vec3 & target)
- {
- setForward(glm::normalize(target - position));
- }
- [[nodiscard]] auto
- getForward() const
- {
- return forward;
- }
- [[nodiscard]] auto
- getPosition() const
- {
- return position;
- }
-
- [[nodiscard]] std::array<glm::vec4, 4> extentsAtDist(float) const;
-
- [[nodiscard]] static glm::vec3 upFromForward(const glm::vec3 & forward);
-
-private:
- void updateView();
-
- glm::vec3 position;
- glm::vec3 forward;
- glm::vec3 up;
-
- float near, far;
- glm::mat4 projection;
- glm::mat4 viewProjection, inverseViewProjection;
-};
+#pragma once + +#include <glm/glm.hpp> +#include <maths.h> +#include <ray.hpp> + +class Camera { +public: + Camera(glm::vec3 pos, float fov, float aspect, float zNear, float zFar); + + [[nodiscard]] glm::mat4 + getViewProjection() const + { + return viewProjection; + } + [[nodiscard]] Ray unProject(const glm::vec2 &) const; + + void + setPosition(const glm::vec3 & p) + { + position = p; + updateView(); + } + void + setForward(const glm::vec3 & f) + { + setForward(f, upFromForward(f)); + } + void + setForward(const glm::vec3 & f, const glm::vec3 & u) + { + forward = f; + up = u; + updateView(); + } + void + setView(const glm::vec3 & p, const glm::vec3 & f) + { + position = p; + setForward(f); + } + void + setView(const glm::vec3 & p, const glm::vec3 & f, const glm::vec3 & u) + { + position = p; + setView(f, u); + } + void + lookAt(const glm::vec3 & target) + { + setForward(glm::normalize(target - position)); + } + [[nodiscard]] auto + getForward() const + { + return forward; + } + [[nodiscard]] auto + getPosition() const + { + return position; + } + + [[nodiscard]] std::array<glm::vec4, 4> extentsAtDist(float) const; + + [[nodiscard]] static glm::vec3 upFromForward(const glm::vec3 & forward); + +private: + void updateView(); + + glm::vec3 position; + glm::vec3 forward; + glm::vec3 up; + + float near, far; + glm::mat4 projection; + glm::mat4 viewProjection, inverseViewProjection; +}; |