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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-11 22:54:44 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-11 22:54:44 +0100 |
commit | d0186d81127056ac2647807dcf05b454e234a7cb (patch) | |
tree | c479dfcf588927ebc87d95c4a8e1d01c28205799 /gfx/gl | |
parent | Move lots of common glsl interface to include files (diff) | |
download | ilt-d0186d81127056ac2647807dcf05b454e234a7cb.tar.bz2 ilt-d0186d81127056ac2647807dcf05b454e234a7cb.tar.xz ilt-d0186d81127056ac2647807dcf05b454e234a7cb.zip |
Move the vertex/fragment shader interface for materials into an include
Diffstat (limited to 'gfx/gl')
-rw-r--r-- | gfx/gl/shaders/basicShader.fs | 5 | ||||
-rw-r--r-- | gfx/gl/shaders/basicShader.vs | 5 | ||||
-rw-r--r-- | gfx/gl/shaders/landmassShader.fs | 4 | ||||
-rw-r--r-- | gfx/gl/shaders/landmassShader.vs | 5 | ||||
-rw-r--r-- | gfx/gl/shaders/materialInterface.glsl | 4 | ||||
-rw-r--r-- | gfx/gl/shaders/waterShader.fs | 4 | ||||
-rw-r--r-- | gfx/gl/shaders/waterShader.vs | 4 |
7 files changed, 10 insertions, 21 deletions
diff --git a/gfx/gl/shaders/basicShader.fs b/gfx/gl/shaders/basicShader.fs index 0d0b904..8bb6350 100644 --- a/gfx/gl/shaders/basicShader.fs +++ b/gfx/gl/shaders/basicShader.fs @@ -1,9 +1,6 @@ #version 330 core -in vec3 FragPos; -in vec2 TexCoords; -in vec3 Normal; -in vec4 Colour; +include(`materialInterface.glsl') include(`geometryOut.glsl') uniform sampler2D texture0; diff --git a/gfx/gl/shaders/basicShader.vs b/gfx/gl/shaders/basicShader.vs index a96d478..4d648f3 100644 --- a/gfx/gl/shaders/basicShader.vs +++ b/gfx/gl/shaders/basicShader.vs @@ -1,10 +1,7 @@ #version 330 core include(`meshIn.glsl') -out vec3 FragPos; -out vec2 TexCoords; -out vec3 Normal; -out vec4 Colour; +include(`materialInterface.glsl') uniform mat4 viewProjection; uniform mat4 model; diff --git a/gfx/gl/shaders/landmassShader.fs b/gfx/gl/shaders/landmassShader.fs index 5daeeb6..f3cc3e8 100644 --- a/gfx/gl/shaders/landmassShader.fs +++ b/gfx/gl/shaders/landmassShader.fs @@ -1,8 +1,6 @@ #version 330 core -in vec3 FragPos; -in vec2 TexCoords; -in vec3 Normal; +include(`materialInterface.glsl') include(`geometryOut.glsl') uniform sampler2D texture0; diff --git a/gfx/gl/shaders/landmassShader.vs b/gfx/gl/shaders/landmassShader.vs index 3eb9aa3..cabe39f 100644 --- a/gfx/gl/shaders/landmassShader.vs +++ b/gfx/gl/shaders/landmassShader.vs @@ -1,10 +1,7 @@ #version 330 core include(`meshIn.glsl') -out vec3 FragPos; -out vec2 TexCoords; -out vec3 Normal; -out vec4 Colour; +include(`materialInterface.glsl') uniform mat4 viewProjection; diff --git a/gfx/gl/shaders/materialInterface.glsl b/gfx/gl/shaders/materialInterface.glsl new file mode 100644 index 0000000..3e09c85 --- /dev/null +++ b/gfx/gl/shaders/materialInterface.glsl @@ -0,0 +1,4 @@ +ifelse(TYPE, .fs, in, out) vec3 FragPos; +ifelse(TYPE, .fs, in, out) vec2 TexCoords; +ifelse(TYPE, .fs, in, out) vec3 Normal; +ifelse(TYPE, .fs, in, out) vec4 Colour; diff --git a/gfx/gl/shaders/waterShader.fs b/gfx/gl/shaders/waterShader.fs index d457f27..5936da4 100644 --- a/gfx/gl/shaders/waterShader.fs +++ b/gfx/gl/shaders/waterShader.fs @@ -1,9 +1,7 @@ #version 330 core #extension GL_ARB_shading_language_420pack : enable -in vec3 FragPos; -in vec2 TexCoords; -in vec3 Normal; +include(`materialInterface.glsl') include(`geometryOut.glsl') uniform sampler2D texture0; diff --git a/gfx/gl/shaders/waterShader.vs b/gfx/gl/shaders/waterShader.vs index 6f96c19..a21b49f 100644 --- a/gfx/gl/shaders/waterShader.vs +++ b/gfx/gl/shaders/waterShader.vs @@ -1,9 +1,7 @@ #version 330 core include(`meshIn.glsl') -out vec3 FragPos; -out vec2 TexCoords; -out vec3 Normal; +include(`materialInterface.glsl') uniform mat4 viewProjection; uniform vec3 waves; |