| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Update stencils and billboards less often | Dan Goodliffe | 6 days |
| | | | | | | | | No need to update these every frame when little of nothing has changed. Instead, track the angle previously rendered and updated only when the new angle has diverged sufficiently from this. Larger updates update more frequently. | ||
| * | Misc readability fixes | Dan Goodliffe | 2024-10-17 |
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| * | Re-express viewProjections calculations as a fold expression | Dan Goodliffe | 2024-10-17 |
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| * | Use LightDirection for calculating/passing all light dir components | Dan Goodliffe | 2024-10-06 |
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| * | Populate all layers of shadow stencil with view from all around | Dan Goodliffe | 2024-09-07 |
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| * | Add helper to test if a uniform was found | Dan Goodliffe | 2024-08-26 |
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| * | Persist a single ShadowStenciller within ShadowMapper | Dan Goodliffe | 2024-08-19 |
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| * | Update asset stencils from shadow mapper | Dan Goodliffe | 2024-08-18 |
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| * | Use texture alpha in shadow stencil | Dan Goodliffe | 2024-08-10 |
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| * | Use mesh extents for shadow stencil extents | Dan Goodliffe | 2024-08-10 |
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| * | Initial commit of basic shadow depth map creation | Dan Goodliffe | 2024-08-10 |
