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path: root/gfx/gl/shadowStenciller.cpp
Commit message (Expand)AuthorAge
* Generate stencils as views offset from light directionDan Goodliffe2024-10-10
* Use LightDirection for calculating/passing all light dir componentsDan Goodliffe2024-10-06
* Populate all layers of shadow stencil with view from all aroundDan Goodliffe2024-09-07
* Populate all layers of the stencil textureDan Goodliffe2024-09-03
* Update stencil texture to 2d arrayDan Goodliffe2024-09-02
* Set stencil texture min/mag filtersDan Goodliffe2024-08-26
* Persist a single ShadowStenciller within ShadowMapperDan Goodliffe2024-08-19
* Shuffle some GL state settingDan Goodliffe2024-08-19
* Update asset stencils from shadow mapperDan Goodliffe2024-08-18
* Calculate centre and size of mesh, wrap it all in a Dimensions objectDan Goodliffe2024-08-11
* Use texture alpha in shadow stencilDan Goodliffe2024-08-10
* Use mesh extents for shadow stencil extentsDan Goodliffe2024-08-10
* Initial commit of basic shadow depth map creationDan Goodliffe2024-08-10