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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-09-03 01:37:03 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-09-03 01:37:03 +0100 |
commit | f22f79330f9b8851cda76d1e11555877cbb72d80 (patch) | |
tree | 5d1934ff10a5be4a609791a8ab2327b39a4c0ae4 /gfx/gl/shadowStenciller.cpp | |
parent | Update stencil texture to 2d array (diff) | |
download | ilt-f22f79330f9b8851cda76d1e11555877cbb72d80.tar.bz2 ilt-f22f79330f9b8851cda76d1e11555877cbb72d80.tar.xz ilt-f22f79330f9b8851cda76d1e11555877cbb72d80.zip |
Populate all layers of the stencil texture
Albeit with the same projection
Diffstat (limited to 'gfx/gl/shadowStenciller.cpp')
-rw-r--r-- | gfx/gl/shadowStenciller.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/gfx/gl/shadowStenciller.cpp b/gfx/gl/shadowStenciller.cpp index 01248bd..1063b71 100644 --- a/gfx/gl/shadowStenciller.cpp +++ b/gfx/gl/shadowStenciller.cpp @@ -1,13 +1,14 @@ #include "shadowStenciller.h" #include "gfx/gl/program.h" #include "gfx/gl/shaders/fs-shadowStencil.h" +#include "gfx/gl/shaders/gs-shadowStencil.h" #include "gfx/gl/shaders/vs-shadowStencil.h" #include "gfx/models/mesh.h" #include "glArrays.h" #include "gl_traits.h" #include <stdexcept> -ShadowStenciller::ShadowStenciller() : shadowCaster {shadowStencil_vs, shadowStencil_fs} +ShadowStenciller::ShadowStenciller() : shadowCaster {shadowStencil_vs, shadowStencil_gs, shadowStencil_fs} { glBindFramebuffer(GL_FRAMEBUFFER, fbo); glDrawBuffer(GL_NONE); |