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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-08-11 19:32:23 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-08-11 19:32:23 +0100 |
commit | 064864eac61e936af909470fcccc5c67ef6d3169 (patch) | |
tree | 079ebd953589207cf70b87648eedd543013b078a /gfx/gl/shadowStenciller.cpp | |
parent | Use texture alpha in shadow stencil (diff) | |
download | ilt-064864eac61e936af909470fcccc5c67ef6d3169.tar.bz2 ilt-064864eac61e936af909470fcccc5c67ef6d3169.tar.xz ilt-064864eac61e936af909470fcccc5c67ef6d3169.zip |
Calculate centre and size of mesh, wrap it all in a Dimensions object
Diffstat (limited to 'gfx/gl/shadowStenciller.cpp')
-rw-r--r-- | gfx/gl/shadowStenciller.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx/gl/shadowStenciller.cpp b/gfx/gl/shadowStenciller.cpp index 2ba519f..dc87d76 100644 --- a/gfx/gl/shadowStenciller.cpp +++ b/gfx/gl/shadowStenciller.cpp @@ -47,8 +47,8 @@ ShadowStenciller::renderStencil(const glTexture & stencil, const MeshBase & mesh glClear(GL_DEPTH_BUFFER_BIT); glViewport(0, 0, 256, 256); glEnable(GL_DEPTH_TEST); - const auto & mins = mesh.minExtent(); - const auto & maxs = mesh.maxExtent(); + const auto & mins = mesh.getDimensions().minExtent; + const auto & maxs = mesh.getDimensions().maxExtent; const auto extents = glm::ortho(mins.x, maxs.x, mins.z, maxs.z, mins.y, maxs.y); const auto lightDir = glm::lookAt({}, north, up); glUniform(viewProjectionLoc, extents * lightDir); |