index
:
I Like Trains
main
terrain-for-networks
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
gfx
/
gl
/
shadowStenciller.cpp
Commit message (
Expand
)
Author
Age
*
Move lots of maths helpers to inline, constexpr, templates
Dan Goodliffe
2024-10-20
*
Misc readability fixes
Dan Goodliffe
2024-10-17
*
Re-express viewProjections calculations as a fold expression
Dan Goodliffe
2024-10-17
*
Remove magic number for stencil view angles
Dan Goodliffe
2024-10-17
*
Don't assume size of stencil texture
Dan Goodliffe
2024-10-17
*
Generate stencils as views offset from light direction
Dan Goodliffe
2024-10-10
*
Use LightDirection for calculating/passing all light dir components
Dan Goodliffe
2024-10-06
*
Populate all layers of shadow stencil with view from all around
Dan Goodliffe
2024-09-07
*
Populate all layers of the stencil texture
Dan Goodliffe
2024-09-03
*
Update stencil texture to 2d array
Dan Goodliffe
2024-09-02
*
Set stencil texture min/mag filters
Dan Goodliffe
2024-08-26
*
Persist a single ShadowStenciller within ShadowMapper
Dan Goodliffe
2024-08-19
*
Shuffle some GL state setting
Dan Goodliffe
2024-08-19
*
Update asset stencils from shadow mapper
Dan Goodliffe
2024-08-18
*
Calculate centre and size of mesh, wrap it all in a Dimensions object
Dan Goodliffe
2024-08-11
*
Use texture alpha in shadow stencil
Dan Goodliffe
2024-08-10
*
Use mesh extents for shadow stencil extents
Dan Goodliffe
2024-08-10
*
Initial commit of basic shadow depth map creation
Dan Goodliffe
2024-08-10